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| | | using UnityEditor;
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| | | using System.IO;
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| | |
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| | | public class UpdateAllSetting
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| | | {
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| | |
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| | | [MenuItem("程序/设置资源包名/更新全部AssetBundleName")]
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| | | public static void SetAllAssetBundleName()
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| | | { |
| | | UpdateSpriteSetting.SetAllSpriteAssetBundleName();
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| | | UpdateUIWindowSetting.SetAllUIWindowAssetBundleName();
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| | | UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName();
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| | | UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
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| | | UpdateMobSetting.SetAllMobAssetBundleName();
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| | | UpdateShaderSetting.SetAllShaderAssetBundleName();
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| | | UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName();
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| | | UpdateLevelSetting.SetAllLevelAssetBundleName();
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| | | UpdateAudioSetting.SetAllAudioAssetBundleName();
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| | | UpdateVideoSetting.SetAllVideoAssetBundleName();
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| | | UpdateLuaSetting.SetAllLuaAssetBundleName();
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| | | UpdateBuiltInSetting.SetBuiltinAssetBundleName();
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| | | }
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| | | }
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| | |
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| | | public class UpdateSpriteSetting
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| | | {
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| | |
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