少年修仙传客户端基础资源
lwb
2020-11-13 48082dc439f184f2e62d4bf23e2dbe7acbd41f52
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -4,6 +4,27 @@
using UnityEditor;
using System.IO;
public class UpdateAllSetting
{
    [MenuItem("程序/设置资源包名/更新全部AssetBundleName")]
    public static void SetAllAssetBundleName()
    {
        UpdateSpriteSetting.SetAllSpriteAssetBundleName();
        UpdateUIWindowSetting.SetAllUIWindowAssetBundleName();
        UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName();
        UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
        UpdateMobSetting.SetAllMobAssetBundleName();
        UpdateShaderSetting.SetAllShaderAssetBundleName();
        UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName();
        UpdateLevelSetting.SetAllLevelAssetBundleName();
        UpdateAudioSetting.SetAllAudioAssetBundleName();
        UpdateVideoSetting.SetAllVideoAssetBundleName();
        UpdateLuaSetting.SetAllLuaAssetBundleName();
        UpdateBuiltInSetting.SetBuiltinAssetBundleName();
    }
}
public class UpdateSpriteSetting
{