Assets/Editor/Tool/AssetSourceSettings.cs
@@ -6,16 +6,6 @@ public class AssetSourceSettings : EditorWindow { private bool allFromEditor; private bool audioFromEditor; private bool effectFromEditor; private bool mobFromEditor; private bool refdataFromEditor; private bool shaderFromEditor; private bool sceneFromEditor; private bool uiFromEditor; private bool builtInFromEditor; [MenuItem("Tools/资源加载方式")] public static void ShowWindow() {