Assets/Editor/Tool/ClientPackage.cs
@@ -289,15 +289,7 @@ DateTime outTime; var correct = DateTime.TryParse(auditOutTime, out outTime); if (correct) { VersionConfig.Get().auditOutTime = auditOutTime; } else { VersionConfig.Get().auditOutTime = string.Empty; } File.WriteAllText(Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config/AuditTime.txt", correct ? auditOutTime : ""); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString();