| | |
| | | static void DoIt() |
| | | { |
| | | BuildAssetBundleOptions opt = BuildAssetBundleOptions.ChunkBasedCompression | BuildAssetBundleOptions.DeterministicAssetBundle | BuildAssetBundleOptions.StrictMode; |
| | | string outputPath = StringUtility.Contact(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString()); |
| | | |
| | | string outputPath = StringUtility.Contact(System.Environment.CurrentDirectory, "/AssetBundles/", EditorUserBuildSettings.activeBuildTarget.ToString()); |
| | | string streamingPath = StringUtility.Contact(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString()); |
| | | |
| | | if (!Directory.Exists(outputPath)) |
| | | Directory.CreateDirectory(outputPath); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "builtin", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "builtin", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "audio", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "audio", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "mobeffectshader", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "mobeffectshader", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "config", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "config", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(outputPath, "/config")); |
| | | |
| | | LuaBuildHelper.OnPreBuild(); |
| | | UpdateLuaSetting.SetAllLuaAssetBundleName(); |
| | | AssetBundleBuildExtersion.Build(outputPath, "lua", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "lua", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | LuaBuildHelper.OnPostBuild(); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "maps", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "maps", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | AssetBundleBuildExtersion.Build(outputPath, "ui", opt, EditorUserBuildSettings.activeBuildTarget,false); |
| | | AssetBundleBuildExtersion.Build(outputPath, "ui", opt, EditorUserBuildSettings.activeBuildTarget, false); |
| | | |
| | | var fileInfos = new List<FileInfo>(); |
| | | FileExtersion.GetAllDirectoryFileInfos(outputPath, fileInfos); |
| | | AssetsVersionMaker.WriteAssetsVersionFile(outputPath, fileInfos); |
| | | |
| | | if (Directory.Exists(streamingPath)) |
| | | Directory.Delete(streamingPath, true); |
| | | |
| | | FileExtersion.DirectoryCopy(outputPath, streamingPath); |
| | | |
| | | } |
| | | } |
| | | |