Assets/Launch/ResourcesModel.cs
@@ -157,8 +157,8 @@ { spriteBundle?.Unload(true); //true完全卸载,更新后重新加载 prefabBundle?.Unload(true); assetVersions.Clear(); localAssetVersions.Clear(); assetVersions = null; localAssetVersions = null; Debug.Log("提前ResourcesModel.Destroy资源"); } @@ -439,7 +439,7 @@ if (isOK) InitLocalLogicbytes(value); else Debug.LogError("InitTable logicbytes error"); Debug.LogWarning("InitTable logicbytes error"); }, StreamingAssetPath)); } }