| | |
| | | using System.Net.Sockets; |
| | | using System.Threading; |
| | | using UnityEditor; |
| | | using TableConfig; |
| | | |
| | | |
| | | public class CrossServerTest : EditorWindow |
| | | { |
| | |
| | | |
| | | EditorGUILayout.EndHorizontal(); |
| | | autoOneVsOneMatch = EditorGUILayout.Toggle("自动匹配", autoOneVsOneMatch); |
| | | |
| | | EditorGUILayout.Space(); |
| | | EditorGUILayout.BeginHorizontal(); |
| | | if (GUILayout.Button("开始客户端PK")) |
| | | { |
| | | ClientCrossServerOneVsOne.FakeMatchOk(); |
| | | ClientCrossServerOneVsOne.StartClientCrossServerOneVsOne(); |
| | | } |
| | | |
| | | if (GUILayout.Button("退出客户端PK")) |
| | | { |
| | | ClientCrossServerOneVsOne.StopClientCrossServerOneVsOne(); |
| | | } |
| | | |
| | | EditorGUILayout.EndHorizontal(); |
| | | } |
| | | |
| | | CrossServerOneVsOneModel oneVsOneModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } } |
| | |
| | | } |
| | | |
| | | var mapId = PlayerDatas.Instance.baseData.MapID; |
| | | var config = Config.Instance.Get<MapConfig>(mapId); |
| | | var config = MapConfig.Get(mapId); |
| | | if (config == null) |
| | | { |
| | | return; |