少年修仙传客户端基础资源
cehua_Czg
2019-04-22 5bbcb15dc081ede6e6d390c81e7ec64901a1988a
Assets/Editor/Tool/CrossServerEditorWindow.cs
@@ -7,7 +7,7 @@
using System.Net.Sockets;
using System.Threading;
using UnityEditor;
using TableConfig;
public class CrossServerTest : EditorWindow
{
@@ -113,6 +113,21 @@
        EditorGUILayout.EndHorizontal();
        autoOneVsOneMatch = EditorGUILayout.Toggle("自动匹配", autoOneVsOneMatch);
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("开始客户端PK"))
        {
            ClientCrossServerOneVsOne.FakeMatchOk();
            ClientCrossServerOneVsOne.StartClientCrossServerOneVsOne();
        }
        if (GUILayout.Button("退出客户端PK"))
        {
            ClientCrossServerOneVsOne.StopClientCrossServerOneVsOne();
        }
        EditorGUILayout.EndHorizontal();
    }
    CrossServerOneVsOneModel oneVsOneModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
@@ -134,7 +149,7 @@
        }
        var mapId = PlayerDatas.Instance.baseData.MapID;
        var config = Config.Instance.Get<MapConfig>(mapId);
        var config = MapConfig.Get(mapId);
        if (config == null)
        {
            return;