少年修仙传客户端基础资源
hch
2024-05-20 63ab36b08e46a5889b36d75024d6992c69b418fb
Assets/Editor/Tool/CrossServerEditorWindow.cs
@@ -2,11 +2,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Snxxz.UI;
using vnxbqy.UI;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using UnityEditor;
public class CrossServerTest : EditorWindow
{
@@ -26,6 +27,8 @@
        set { LocalSave.SetString("CrossServerIp", value); }
    }
    public bool autoOneVsOneMatch = false;
    [MenuItem("程序/跨服")]
    public static void Open()
    {
@@ -37,6 +40,14 @@
    public static void DisconnectCrossServer()
    {
        GameNetSystem.Instance.DisconnectCrossServer();
    }
    private void Update()
    {
        if (autoOneVsOneMatch)
        {
            AutoCrossServerOneVsOneMatching();
        }
    }
    private void OnGUI()
@@ -101,6 +112,70 @@
        }
        EditorGUILayout.EndHorizontal();
        autoOneVsOneMatch = EditorGUILayout.Toggle("自动匹配", autoOneVsOneMatch);
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("开始客户端PK"))
        {
            ClientCrossServerOneVsOne.JiaMatchOk();
            ClientCrossServerOneVsOne.StartClientCrossServerOneVsOne();
        }
        if (GUILayout.Button("退出客户端PK"))
        {
            ClientCrossServerOneVsOne.StopClientCrossServerOneVsOne();
        }
        EditorGUILayout.EndHorizontal();
    }
    CrossServerOneVsOneModel oneVsOneModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
    float timer = 0f;
    private void AutoCrossServerOneVsOneMatching()
    {
        timer += Time.deltaTime;
        if (timer < 5f)
        {
            return;
        }
        timer = 0f;
        if (StageLoad.Instance.isLoading)
        {
            return;
        }
        var mapId = PlayerDatas.Instance.baseData.MapID;
        var config = MapConfig.Get(mapId);
        if (config == null)
        {
            return;
        }
        if (config.MapFBType != (int)MapType.OpenCountry)
        {
            return;
        }
        if (oneVsOneModel.IsMatching)
        {
            return;
        }
        if (CrossServerLogin.Instance.IsEnterCrossServerPreparing())
        {
            return;
        }
        if (CrossServerLogin.Instance.busy)
        {
            return;
        }
        oneVsOneModel.SendCrossMatch(1);
    }
}