少年修仙传客户端基础资源
hch
2020-12-11 6ab4f430f523d7a85589c7eef9523f6fa6c48aea
Assets/Editor/Tool/CrossServerEditorWindow.cs
@@ -8,6 +8,7 @@
using System.Threading;
using UnityEditor;
public class CrossServerTest : EditorWindow
{
@@ -26,6 +27,8 @@
        set { LocalSave.SetString("CrossServerIp", value); }
    }
    public bool autoOneVsOneMatch = false;
    [MenuItem("程序/跨服")]
    public static void Open()
    {
@@ -34,14 +37,17 @@
        window.autoRepaintOnSceneChange = true;
    }
    public static void ConnectCrossServer()
    {
        CrossServerLogin.Instance.AccountLogin(crossServerAccount, crossServerIp, 19006);
    }
    public static void DisconnectCrossServer()
    {
        GameNetSystem.Instance.DisconnectCrossServer();
    }
    private void Update()
    {
        if (autoOneVsOneMatch)
        {
            AutoCrossServerOneVsOneMatching();
        }
    }
    private void OnGUI()
@@ -64,11 +70,6 @@
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("链接"))
        {
            ConnectCrossServer();
        }
        if (GUILayout.Button("断开"))
        {
@@ -101,10 +102,80 @@
        if (GUILayout.Button("退出跨服"))
        {
            var match = new CC104_tagCMExitCrossRealm();
            GameNetSystem.Instance.SendInfo(match);
            GameNetSystem.Instance.SendToCrossServer(match);
        }
        if (GUILayout.Button("强制退出跨服"))
        {
            var sendInfo = new CC003_tagCGForceQuitCrossState();
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
        EditorGUILayout.EndHorizontal();
        autoOneVsOneMatch = EditorGUILayout.Toggle("自动匹配", autoOneVsOneMatch);
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("开始客户端PK"))
        {
            ClientCrossServerOneVsOne.FakeMatchOk();
            ClientCrossServerOneVsOne.StartClientCrossServerOneVsOne();
        }
        if (GUILayout.Button("退出客户端PK"))
        {
            ClientCrossServerOneVsOne.StopClientCrossServerOneVsOne();
        }
        EditorGUILayout.EndHorizontal();
    }
    CrossServerOneVsOneModel oneVsOneModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
    float timer = 0f;
    private void AutoCrossServerOneVsOneMatching()
    {
        timer += Time.deltaTime;
        if (timer < 5f)
        {
            return;
        }
        timer = 0f;
        if (StageLoad.Instance.isLoading)
        {
            return;
        }
        var mapId = PlayerDatas.Instance.baseData.MapID;
        var config = MapConfig.Get(mapId);
        if (config == null)
        {
            return;
        }
        if (config.MapFBType != (int)MapType.OpenCountry)
        {
            return;
        }
        if (oneVsOneModel.IsMatching)
        {
            return;
        }
        if (CrossServerLogin.Instance.IsEnterCrossServerPreparing())
        {
            return;
        }
        if (CrossServerLogin.Instance.busy)
        {
            return;
        }
        oneVsOneModel.SendCrossMatch(1);
    }
}