Assets/Editor/Actor/ModelResourcesBuilder.cs
@@ -130,7 +130,12 @@ } protected override void OnSetupRenderer(string path, string resName, ref Renderer renderer) { {//Assets/ART/Role/A_Zs_Sb/Materials/A_Zs05_Sb.mat if (path.EndsWith("_Sb")) { path = path.Replace("_Sb", ""); resName = resName.Replace("_Sb", ""); } string _materialPath = string.Format("Assets/ART/Role/{0}/Materials/{1}.mat", path, resName); Material _material = AssetDatabase.LoadAssetAtPath<Material>(_materialPath);