少年修仙传客户端基础资源
hch
2025-04-25 6b91cbb5fe5cb4657ea8e15c7806931fc898df61
Assets/Editor/XCodeProjectMod.cs
@@ -89,21 +89,21 @@
        //_rootDict.SetString("NSMicrophoneUsageDescription", "使用麥克風權限");
        //遊戲需要您的相冊權限來截圖保存創建的用戶賬號數據  
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "Bạn phải cấp quyền cho album ảnh, để chụp ảnh màn hình và lưu dữ cho người dùng");
        _rootDict.SetString("NSCameraUsageDescription", "Hãy cho phép quyền ứng dùng để truy cập,nếu không thì chức năng sẽ không khởi động được");
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "You must grant the photo album permission to take screenshots and save data for users");
        _rootDict.SetString("NSCameraUsageDescription", "Please allow application permission access, otherwise the function cannot be started");
        //此标识符将用于向您推荐个性化广告
        _rootDict.SetString("NSUserTrackingUsageDescription", "Hướng dẫn này sẽ xuất hiện quảng cáo có cá tính của riêng bạn");
        _rootDict.SetString("NSUserTrackingUsageDescription", "This guide will display personalized ads specifically for you");
        //AF
        _rootDict.SetString("AFAppleId", "6496429484");
        _rootDict.SetString("AFKey", "HPHQrNf7mMTa8fzGBBAMFP");
        _rootDict.SetString("AFAppleId", "6670775943");
        _rootDict.SetString("AFKey", "ZpNURKR3QKKxwXAAbhgrq6");
        _rootDict.SetString("GIDClientID", "314531283387-rnrumgog6859kcqe7tghae1pqf9v7ube.apps.googleusercontent.com");
        //_rootDict.SetString("GIDClientID", "375557197914-rnrumgog6859kcqe7tghae1pqf9v7ube.apps.googleusercontent.com");
        //facebook
        _rootDict.SetString("FacebookAppID", "1579387699444562");
        _rootDict.SetString("FacebookClientToken", "db769297080bb297b56871339b9e88ef");
        _rootDict.SetString("FacebookDisplayName", "Tuyệt Thế Tiên Giới");
        _rootDict.SetString("FacebookAppID", "1022827596209744");
        _rootDict.SetString("FacebookClientToken", "f8714dde12fe88ba3529642e31e1b946");
        _rootDict.SetString("FacebookDisplayName", "Legend of the Sword Master");
        _rootDict.SetBoolean("FacebookAutoLogAppEventsEnabled", true);
        _rootDict.SetBoolean("FacebookAdvertiserIDCollectionEnabled", true);
@@ -113,14 +113,14 @@
        dict0.SetString("CFBundleTypeRole", "Editor");
        dict0.SetString("CFBundleURLName", "fb");
        var schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        schemesArray.AddString("fb1579387699444562");
        schemesArray.AddString("fb1022827596209744");
        dict0 = nsURLTypes.AddDict();
        dict0.SetString("CFBundleTypeRole", "Editor");
        dict0.SetString("CFBundleURLName", "Google");
        schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        schemesArray.AddString("com.googleusercontent.apps.314531283387-rnrumgog6859kcqe7tghae1pqf9v7ube");
        //dict0 = nsURLTypes.AddDict();
        //dict0.SetString("CFBundleTypeRole", "Editor");
        //dict0.SetString("CFBundleURLName", "Google");
        //schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        //schemesArray.AddString("com.googleusercontent.apps.375557197914-rnrumgog6859kcqe7tghae1pqf9v7ube");
        var array1 = _rootDict.CreateArray("LSApplicationQueriesSchemes");
        array1.AddString("fbapi");
@@ -148,17 +148,17 @@
    {
        //修改UnityAppController.mm 文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //引入YnmbxxjSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"YnmbxxjSDK.h\"" + "\n#import <TUYEFramework/TUYESDK.h>");
        //引入Enkds
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"Enkds.h\"" + "\n#import <TUYEFramework/TUYESDK.h>");
        //unity交互调用的方法
        string newCode = "\n" +
                 "extern \"C\" void IOSUniyMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().ynmbxxjSDK HandleGameMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "    [GetAppController().enkds HandleGameMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化YnmbxxjSDK
        //初始化Enkds
        newCode = "\n" +
                "    _ynmbxxjSDK = [[YnmbxxjSDK alloc] init];\n    [_ynmbxxjSDK YngameSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
                "    _enkds = [[Enkds alloc] init];\n    [_enkds YngameSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("::printf(\"-> applicationDidFinishLaunching()\\n\");", newCode);
@@ -171,10 +171,10 @@
        //修改UnityAppController.h 文件
        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
        _xclass.WriteBelow("@class DisplayConnection;", "@class YnmbxxjSDK;");
        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "YnmbxxjSDK* _ynmbxxjSDK;");
        _xclass.WriteBelow("@class DisplayConnection;", "@class Enkds;");
        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "Enkds* _enkds;");
        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
                           "@property (readonly, copy, nonatomic) YnmbxxjSDK*         ynmbxxjSDK;");
                           "@property (readonly, copy, nonatomic) Enkds*         enkds;");
    }