| | |
| | | string path = AssetDatabase.GetAssetPath(EditorUtility.InstanceIDToObject(instanceID));
|
| | | string name = Application.dataPath + "/" + path.Replace("Assets/", "");
|
| | |
|
| | | if (name.EndsWith(".Shader") || name.EndsWith(".cginc") || name.EndsWith(".shader"))
|
| | | if (name.EndsWith(".Shader") || name.EndsWith(".cginc") || name.EndsWith(".shader") || name.EndsWith(".lua.txt") || name.EndsWith(".lua"))
|
| | | {
|
| | | System.Diagnostics.Process process = new System.Diagnostics.Process();
|
| | | System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo();
|