| | |
| | | /* |
| | | * Tencent is pleased to support the open source community by making xLua available. |
| | | * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. |
| | | * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at |
| | | * http://opensource.org/licenses/MIT |
| | | * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. |
| | | */ |
| | | |
| | | using UnityEngine; |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using XLua; |
| | |
| | | [LuaCallCSharp] |
| | | public class LuaBehaviour : MonoBehaviour |
| | | { |
| | | public TextAsset luaScript; |
| | | public string fileName; |
| | | public Injection[] injections; |
| | | |
| | | internal static float lastGCTime = 0; |
| | | internal const float GCInterval = 1;//1 second |
| | | |
| | | private Action luaStart; |
| | | private Action luaUpdate; |
| | |
| | | scriptEnv.Set(injection.name, injection.value); |
| | | } |
| | | |
| | | LuaUtility.env.DoString(luaScript.text, "LuaBehaviour", scriptEnv); |
| | | LuaUtility.Do(fileName, "LuaBehaviour", scriptEnv); |
| | | |
| | | Action luaAwake = scriptEnv.Get<Action>("awake"); |
| | | scriptEnv.Get("start", out luaStart); |
| | | scriptEnv.Get("update", out luaUpdate); |
| | | scriptEnv.Get("ondestroy", out luaOnDestroy); |
| | | Action luaAwake = scriptEnv.Get<Action>("Awake"); |
| | | scriptEnv.Get("Start", out luaStart); |
| | | scriptEnv.Get("Update", out luaUpdate); |
| | | scriptEnv.Get("OnDestroy", out luaOnDestroy); |
| | | |
| | | if (luaAwake != null) |
| | | { |
| | |
| | | } |
| | | } |
| | | |
| | | // Use this for initialization |
| | | void Start() |
| | | { |
| | | if (luaStart != null) |
| | |
| | | } |
| | | } |
| | | |
| | | // Update is called once per frame |
| | | void Update() |
| | | { |
| | | if (luaUpdate != null) |
| | | { |
| | | luaUpdate(); |
| | | } |
| | | if (Time.time - LuaBehaviour.lastGCTime > GCInterval) |
| | | { |
| | | LuaUtility.env.Tick(); |
| | | LuaBehaviour.lastGCTime = Time.time; |
| | | } |
| | | } |
| | | |