| | |
| | | protected const byte param_Prefab = 2;
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| | | protected const byte param_Clip = 4;
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| | | protected const byte param_AnimatorController = 8;
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| | | protected const byte param_AnimatorUIController = 16;
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| | |
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| | | protected class MountPointInfo
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| | | {
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| | |
| | | }
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| | | }
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| | |
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| | | public static bool IsBuildAnimatorUIController
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| | | {
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| | | get
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| | | {
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| | | return (buildParams & param_AnimatorUIController) != 0;
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| | | }
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| | | set
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| | | {
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| | | if (value)
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| | | {
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| | | buildParams |= param_AnimatorUIController;
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| | | }
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| | | else
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| | | {
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| | | buildParams &= ~param_AnimatorUIController;
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| | | }
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| | | }
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| | | }
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| | |
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| | | protected static List<MountPointInfo> m_MountPointInfoList = new List<MountPointInfo>();
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| | |
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| | | public void BuildPrefab(string path, string resName, string suffix)
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| | | public void BuildPrefab(string path, string resName, string suffix, string outName = null, bool isHighMesh = false)
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| | | {
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| | | string _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}.FBX", Application.dataPath, path, resName);
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| | | string _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName);
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| | | if (string.IsNullOrEmpty(outName))
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| | | {
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| | | outName = resName;
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| | | }
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| | |
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| | | string _absAssetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, resName);
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| | | string _assetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, resName);
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| | | string _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}_Dm.FBX", Application.dataPath, path, resName);
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| | | string _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}_Dm.FBX", path, resName);
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| | |
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| | | if ((!resName.StartsWith("A_Zs") && !resName.StartsWith("A_Fs"))
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| | | || !suffix.Equals(InstanceResourcesLoader.raceSuffix))
|
| | | {
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| | | _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}.FBX", Application.dataPath, path, resName);
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| | | _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName);
|
| | | }
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| | |
|
| | | string _tempPrefabName = outName;
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| | |
|
| | | if (isHighMesh
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| | | && ((!resName.StartsWith("A_Zs") && !resName.StartsWith("A_Fs"))
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| | | || !suffix.Equals(InstanceResourcesLoader.raceSuffix)))
|
| | | {
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| | | _tempPrefabName += "_UI";
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| | |
|
| | | _absOriginalePath = string.Format("{0}/ART/Role/{1}/{2}.FBX", Application.dataPath, path, resName);
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| | | _originalAssetPath = string.Format("Assets/ART/Role/{0}/{1}.FBX", path, resName);
|
| | | }
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| | |
|
| | | string _absAssetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutPath, suffix, _tempPrefabName);
|
| | | string _assetPath = string.Format("{0}Mob/{1}{2}.prefab", ResourcesPath.ResourcesOutAssetPath, suffix, _tempPrefabName);
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| | |
|
| | | string _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, path);
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| | | string _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, path);
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| | |
|
| | | if (!outName.Equals(resName))
|
| | | {
|
| | | _acAbsAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, path, AnimatorControllerLoader.controllerSuffix, outName);
|
| | | _acAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, path, AnimatorControllerLoader.controllerSuffix, outName);
|
| | | }
|
| | |
|
| | | if (string.IsNullOrEmpty(_absOriginalePath))
|
| | | {
|
| | |
| | | // 指定动画控制器
|
| | | if (!File.Exists(_acAbsAssetPath))
|
| | | {
|
| | | Debug.LogWarningFormat("检测到此prefab资源: {0} 的AnimatorContorller(动画控制器)资源尚未生成, 这里需要注意啊此资源是否需要先生成AnimatorContorller(动画控制器), 再生成prefab资源.", path);
|
| | | Debug.LogWarningFormat("检测到此prefab资源: {0} 的AnimatorContorller(动画控制器)资源尚未生成, 这里需要注意啊此资源是否需要先生成AnimatorContorller(动画控制器), 再生成prefab资源.", _acAssetPath);
|
| | | }
|
| | |
|
| | | ColliderInfo _colliderInfo = null;
|
| | |
| | | }
|
| | |
|
| | | // 加载特效
|
| | | if (InstanceResourcesLoader.horseSuffix.Equals(suffix)
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| | | || resName.Contains("B_Cw"))
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| | | if (outName.StartsWith("M")
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| | | || outName.StartsWith("N")
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| | | || outName.StartsWith("B_")
|
| | | || outName.StartsWith("Zq"))
|
| | | {
|
| | | HandlerModelEffect("horseEffectConfig", null, resName, ref _prefab);
|
| | | HandlerModelEffect("horseEffectConfig", null, outName, ref _prefab);
|
| | | }
|
| | | else if (InstanceResourcesLoader.raceSuffix.Equals(suffix))
|
| | | {
|
| | |
| | | _collider.height = _colliderInfo.height;
|
| | | }
|
| | |
|
| | | Transform _rendererNode = _prefab.transform.Find(resName);
|
| | | string _tempName = resName;
|
| | |
|
| | | if ((resName.StartsWith("A_Zs") || resName.StartsWith("A_Fs"))
|
| | | && suffix.Equals(InstanceResourcesLoader.raceSuffix) && !isHighMesh)
|
| | | {
|
| | | _tempName += "_Dm";
|
| | | }
|
| | |
|
| | | Transform _rendererNode = _prefab.transform.Find(_tempName);
|
| | | if (!_rendererNode)
|
| | | {
|
| | | _rendererNode = _prefab.transform;
|
| | |
| | | _effect = Object.Instantiate(_effect);
|
| | | _effect.name = _effect.name.Replace("(Clone)", "");
|
| | | _effect.transform.SetParentEx(_parent, Vector3.zero, Quaternion.identity, Vector3.one);
|
| | | _effect.SetLayer(LayerUtility.BattleEffect, true);
|
| | | _effect.SetLayer(LayerUtility.BattleEffectLow, true);
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | AssetDatabase.Refresh();
|
| | | }
|
| | |
|
| | | public static void BuildAnimatorController(string resName, string templeName, string configName)
|
| | | public static void BuildAnimatorController(string resName, string templeName, string configName, string outName = null)
|
| | | {
|
| | | string _absAssetPath = string.Format("{0}Mob/{1}", ResourcesPath.ResourcesOutPath, resName);
|
| | | if (string.IsNullOrEmpty(outName))
|
| | | {
|
| | | outName = resName;
|
| | | }
|
| | |
|
| | | string _absAssetPath = string.Format("{0}Mob/{1}", ResourcesPath.ResourcesOutPath, outName);
|
| | |
|
| | | if (!Directory.Exists(_absAssetPath))
|
| | | {
|
| | | Directory.CreateDirectory(_absAssetPath);
|
| | | }
|
| | |
|
| | | _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerSuffix, resName);
|
| | | _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerSuffix, outName);
|
| | | string _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerSuffix, outName);
|
| | |
|
| | | string _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerSuffix, resName);
|
| | | if (templeName.Equals("Temple_AnimatorController_BossShow"))
|
| | | {
|
| | | _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
|
| | | _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerShowSuffix, resName);
|
| | | }
|
| | |
|
| | | if (templeName.Equals("Temple_AnimatorController_Realm"))
|
| | | {
|
| | | _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
|
| | | _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, resName, AnimatorControllerLoader.controllerRealmSuffix, resName);
|
| | | }
|
| | |
|
| | | if(templeName.Equals("Temple_AnimatorController_UI"))
|
| | | {
|
| | | _absAssetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
|
| | | _assetPath = string.Format("{0}Mob/{1}/{2}{3}.controller", ResourcesPath.ResourcesOutAssetPath, outName, AnimatorControllerLoader.controllerUISuffix, outName);
|
| | | }
|
| | |
|
| | | string _templePath = string.Format("{0}Mob/{1}.controller", ResourcesPath.ResourcesOutPath, templeName);
|
| | |
|
| | | if (File.Exists(_absAssetPath))
|