少年修仙传客户端基础资源
client_Wu Xijin
2018-10-21 6f8ed2e37f8762fb3501a671d0dca40bcd68edae
Assets/Editor/Tool/ClientPackage.cs
@@ -1,31 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
using System.Text;
using TableConfig;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
using System.Text;
using TableConfig;
public class ClientPackage
{
    public static readonly string versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
{
    public static readonly string versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
    public static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity", "Assets/Resources/Scenes/Empty.unity" };
    public static string auditOutTime = string.Empty;
    public static string SDK_PLUGIN_PROJECT {
        get { return LocalSave.GetString("SDK_PROJECT_PATH"); }
        set { LocalSave.SetString("SDK_PROJECT_PATH", value); }
    }
    static string ANDROID_PLUGIN_PATH = Application.dataPath + "/Plugins/Android";
    static int packageIndex {
        get { return LocalSave.GetInt("ClientPackageIndex", 1); }
        set { LocalSave.SetInt("ClientPackageIndex", value); }
    }
    public static void BuildPublishers(string _sdkPath, string _assetBundlePath, string _output, string _publisherString, bool _development, bool _replace)
    }
    static string ANDROID_PLUGIN_PATH = Application.dataPath + "/Plugins/Android";
    static string iOS_PLUGIN_PATH = Application.dataPath + "/Plugins/iOS";
    public static void BuildPublishers(string _sdkPath, string _assetBundlePath, string _output, string _publisherString, int _buildIndex, bool _development, bool _replace)
    {
        var publisherIds = new List<string>();
        var tempStrings = _publisherString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
@@ -49,7 +47,7 @@
                    }
                    break;
            }
        }
        }
        var smallPackages = new List<string>();
        var halfPackages = new List<string>();
@@ -93,16 +91,16 @@
            for (int i = 0; i < smallPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_sdkPath, _output, smallPackages[i], _development);
                BuildApk(_sdkPath, _output, smallPackages[i], _buildIndex, _development);
#elif UNITY_IOS
                BuildIpa(smallPackages[i], _replace);
                BuildIpa(_sdkPath, smallPackages[i], _buildIndex, _replace);
#endif
            }
        }
        if (halfPackages.Count > 0)
        {
            ConfigManager.Instance.PreLoadConfigs();
            Config.Instance.LoadPriorBundleConfig();
            FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath);
            var files = new List<FileInfo>();
@@ -176,9 +174,9 @@
            for (int i = 0; i < halfPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_sdkPath, _output, halfPackages[i], _development);
                BuildApk(_sdkPath, _output, halfPackages[i], _buildIndex, _development);
#elif UNITY_IOS
                BuildIpa(halfPackages[i], _replace);
                BuildIpa(_sdkPath, halfPackages[i], _buildIndex, _replace);
#endif
            }
        }
@@ -189,19 +187,24 @@
            for (int i = 0; i < bigPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_sdkPath, _output, bigPackages[i], _development);
                BuildApk(_sdkPath, _output, bigPackages[i], _buildIndex, _development);
#elif UNITY_IOS
                BuildIpa(bigPackages[i], _replace);
                BuildIpa(_sdkPath, bigPackages[i], _buildIndex, _replace);
#endif
            }
        }
        packageIndex++;
    }
    public static void BuildApk(string _sdkPath, string _output, string _publisher, bool _development)
    public static void BuildApk(string _sdkPath, string _output, string _publisher, int _buildIndex, bool _development)
    {
        PreBuild(_publisher);
        PreBuild(_publisher, _buildIndex);
        var auditTimeFile = StringUtility.Contact(Application.dataPath, Path.DirectorySeparatorChar, "Resources/Config/AuditTime.txt");
        if (File.Exists(auditTimeFile))
        {
            File.Delete(auditTimeFile);
        }
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(_publisher, out versionName);
@@ -223,10 +226,30 @@
            AssetDatabase.ImportAsset(versionConfigCSpath);
        }
        // 针对某一些打包的特殊性, 这里特指依赖的第三方库含有资源的问题
        // 这里对有这种特型的渠道的sdk在打包的时候差异化gradle文件
        // 更名原有文件
        string _gradleTemplateUrl = EditorApplication.applicationContentsPath + "/PlaybackEngines/AndroidPlayer/Tools/GradleTemplates/";
        string _gradleFileUrl = _gradleTemplateUrl + "mainTemplate.gradle";
        string _diffGradleFileUrl = StringUtility.Contact(_sdkPath, "/GradleDiff/", versionConfig.appId, "/mainTemplate.gradle");
        FileInfo _fileInfo = new FileInfo(_diffGradleFileUrl);
        if (!_fileInfo.Exists)
        {
            EditorUtility.DisplayDialog("警告", "Gradle模式需要配置差异文件,但是没有找到该文件: " + _diffGradleFileUrl, "@Hale");
            return;
        }
        _fileInfo.CopyTo(_gradleFileUrl, true);
        // 移动配置文件至打包工作目录中
        PlayerSettings.Android.keystoreName = Application.dataPath + "/Editor/Keystore/" + versionConfig.keystoreFileName + ".keystore";
        PlayerSettings.Android.keystorePass = versionConfig.keystorePassword;
        PlayerSettings.Android.keyaliasName = versionConfig.keystoreAlias;
        PlayerSettings.Android.keyaliasPass = versionConfig.keystoreAliasPassword;
        PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevel22;
        PlayerSettings.Android.bundleVersionCode = VersionConfig.GetVersionNumber(versionConfig.version);
        PlayerSettings.enableInternalProfiler = _development;
@@ -235,31 +258,47 @@
            Directory.Delete(ANDROID_PLUGIN_PATH, true);
        }
        Debug.LogFormat("执行Android SDK 文件拷贝,from:{0};to:{1}", StringUtility.Contact(_sdkPath, "/Android/", versionConfig.appId), ANDROID_PLUGIN_PATH);
        FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/Android/", versionConfig.appId), ANDROID_PLUGIN_PATH);
        if (!versionConfig.appId.Equals("test"))
        {
            FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/渠道差异/", versionConfig.productName), ANDROID_PLUGIN_PATH);
        }
        Debug.LogFormat("执行Android SDK 文件拷贝,from:{0};to:{1}", StringUtility.Contact(_sdkPath, "/Android/release"), ANDROID_PLUGIN_PATH);
        FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/Android/release"), ANDROID_PLUGIN_PATH);
        FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/Android/", versionConfig.appId), ANDROID_PLUGIN_PATH);
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        var index = packageIndex;
        if (_development)
        {
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", index, "_development.apk");
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex, "_development.apk");
            BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging);
        }
        else
        {
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", index, ".apk");
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex, ".apk");
            BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.None);
        }
    }
    public static void BuildIpa(string _publisher, bool _replace)
    }
    public static void BuildIpa(string _sdkPath, string _publisher, int _buildIndex, bool _replace)
    {
        PreBuild(_publisher);
#if UNITY_IOS
        PreBuild(_publisher, _buildIndex);
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(_publisher, out versionName);
        if (Directory.Exists(iOS_PLUGIN_PATH))
        {
            Directory.Delete(iOS_PLUGIN_PATH, true);
        }
        if (!versionConfig.appId.Equals("test"))
        {
            FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/iOS/", versionConfig.appId), iOS_PLUGIN_PATH);
        }
        DateTime outTime;
        var correct = DateTime.TryParse(auditOutTime, out outTime);
        File.WriteAllText(Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config/AuditTime.txt", correct ? auditOutTime : "");
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString();
        PlayerSettings.iOS.appleDeveloperTeamID = VersionConfig.Get().appleDeveloperTeamID;
@@ -271,9 +310,10 @@
        {
            XCodeProjectMod.BuildIOSProject_Append();
        }
    }
    private static void PreBuild(string _publisher)
#endif
    }
    private static void PreBuild(string _publisher, int _buildIndex)
    {
        try
        {
@@ -288,7 +328,7 @@
            VersionConfig.Copy(fromVersionConfig, newVersionConfig);
            newVersionConfig.buildTime = DateTime.Now.ToString("yy/MM/dd--HH:mm");
            newVersionConfig.buildIndex = packageIndex;
            newVersionConfig.buildIndex = _buildIndex;
            AssetDatabase.CreateAsset(newVersionConfig, newVersionConfigPath);
            EditorUtility.SetDirty(newVersionConfig);
@@ -303,8 +343,15 @@
            PlayerSettings.allowedAutorotateToLandscapeRight = true;
            PlayerSettings.allowedAutorotateToPortrait = false;
            PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
            PlayerSettings.bundleVersion = newVersionConfig.version;
            PlayerSettings.bundleVersion = VersionConfig.GetVersionNumber(newVersionConfig.version).ToString();
            var grachicSettings = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/GraphicsSettings.asset")[0]);
            var lightmapStripping = grachicSettings.FindProperty("m_LightmapStripping");
            lightmapStripping.intValue = 0;
            var fogStripping = grachicSettings.FindProperty("m_FogStripping");
            fogStripping.intValue = 0;
            grachicSettings.ApplyModifiedProperties();
        }
        catch (Exception ex)
        {
@@ -316,8 +363,8 @@
            AssetDatabase.Refresh();
        }
    }
    }
    static VersionConfig GetVersionConfig(string _publisher, out string _versionName)
    {
        var lines = File.ReadAllLines(versionsFilePath);
@@ -337,8 +384,8 @@
        _versionName = string.Empty;
        return null;
    }
    }
    static void SetIconAndSplashImage(string _versionName)
    {
        var buildTarget = GetBuildTarget();
@@ -362,26 +409,29 @@
        if (buildTarget == BuildTargetGroup.Android)
        {
            var projectSettings = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/ProjectSettings.asset")[0]);
            var splashImageSetting = projectSettings.FindProperty("androidSplashScreen");
            splashImageSetting.objectReferenceValue = splashImage.texture;
            projectSettings.ApplyModifiedProperties();
            PlayerSettings.Android.splashScreenScale = AndroidSplashScreenScale.ScaleToFill;
        }
        var logoFromPath = "Assets/Editor/Logo/" + _versionName + "/TB_DL_Logo.png";
        var logoToPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        AssetDatabase.DeleteAsset(logoToPath);
        AssetDatabase.CopyAsset(logoFromPath, logoToPath);
        var importerPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        var importer = AssetImporter.GetAtPath(importerPath);
        var textureImporter = importer as TextureImporter;
        if (textureImporter != null)
        var logoImporterPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        var logoImporter = AssetImporter.GetAtPath(logoImporterPath);
        var logoTextureImporter = logoImporter as TextureImporter;
        if (logoTextureImporter != null)
        {
            textureImporter.textureType = TextureImporterType.Sprite;
            textureImporter.spritePackingTag = string.Empty;
            textureImporter.assetBundleName = string.Empty;
            logoTextureImporter.textureType = TextureImporterType.Sprite;
            logoTextureImporter.spritePackingTag = string.Empty;
            logoTextureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTargetGroup.Android:
@@ -391,7 +441,6 @@
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.ETC2_RGBA8;
                    platformSetting.compressionQuality = 1;
                    textureImporter.SetPlatformTextureSettings(platformSetting);
                    break;
                case BuildTargetGroup.iOS:
                    platformSetting.overridden = true;
@@ -400,16 +449,57 @@
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    textureImporter.SetPlatformTextureSettings(platformSetting);
                    break;
            }
            AssetDatabase.ImportAsset(importerPath);
            EditorUtility.SetDirty(textureImporter);
            logoTextureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(logoImporterPath);
            EditorUtility.SetDirty(logoTextureImporter);
        }
    }
        var backGroundFromPath = "Assets/Editor/Logo/" + _versionName + "/Launch.png";
        var backGroundToPath = "Assets/Resources/UI/Sprites/Launch.png";
        AssetDatabase.DeleteAsset(backGroundToPath);
        AssetDatabase.CopyAsset(backGroundFromPath, backGroundToPath);
        var backGroundImporterPath = "Assets/Resources/UI/Sprites/Launch.png";
        var backGrouindImporter = AssetImporter.GetAtPath(backGroundImporterPath);
        var backGroundTextureImporter = backGrouindImporter as TextureImporter;
        if (backGroundTextureImporter != null)
        {
            backGroundTextureImporter.textureType = TextureImporterType.Sprite;
            backGroundTextureImporter.spritePackingTag = string.Empty;
            backGroundTextureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTargetGroup.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.ETC2_RGB4;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTargetGroup.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
            backGroundTextureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(backGroundImporterPath);
            EditorUtility.SetDirty(backGroundTextureImporter);
        }
    }
    static BuildTargetGroup GetBuildTarget()
    {
#if UNITY_ANDROID
@@ -419,6 +509,6 @@
#else
        return BuildTargetGroup.Standalone;
#endif
    }
}
    }
}