| | |
| | | using System; |
| | | |
| | | namespace UnityEditor.PostProcessing |
| | | { |
| | | public class PostProcessingModelEditorAttribute : Attribute |
| | | { |
| | | public readonly Type type; |
| | | public readonly bool alwaysEnabled; |
| | | |
| | | public PostProcessingModelEditorAttribute(Type type, bool alwaysEnabled = false) |
| | | { |
| | | this.type = type; |
| | | this.alwaysEnabled = alwaysEnabled; |
| | | } |
| | | } |
| | | } |
| | | using System;
|
| | |
|
| | | namespace UnityEditor.PostProcessing
|
| | | {
|
| | | public class PostProcessingModelEditorAttribute : Attribute
|
| | | {
|
| | | public readonly Type type;
|
| | | public readonly bool alwaysEnabled;
|
| | |
|
| | | public PostProcessingModelEditorAttribute(Type type, bool alwaysEnabled = false)
|
| | | {
|
| | | this.type = type;
|
| | | this.alwaysEnabled = alwaysEnabled;
|
| | | }
|
| | | }
|
| | | }
|