少年修仙传客户端基础资源
hzr
2018-08-11 709d24f9c2070e9118ff298ff74e66fd38fae27d
Assets/Plugins/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
@@ -1,22 +1,22 @@
using System.Collections.Generic;
namespace UnityEditor.PostProcessing
{
    public class DefaultPostFxModelEditor : PostProcessingModelEditor
    {
        List<SerializedProperty> m_Properties = new List<SerializedProperty>();
        public override void OnEnable()
        {
            var iter = m_SettingsProperty.Copy().GetEnumerator();
            while (iter.MoveNext())
                m_Properties.Add(((SerializedProperty)iter.Current).Copy());
        }
        public override void OnInspectorGUI()
        {
            foreach (var property in m_Properties)
                EditorGUILayout.PropertyField(property);
        }
    }
}
using System.Collections.Generic;
namespace UnityEditor.PostProcessing
{
    public class DefaultPostFxModelEditor : PostProcessingModelEditor
    {
        List<SerializedProperty> m_Properties = new List<SerializedProperty>();
        public override void OnEnable()
        {
            var iter = m_SettingsProperty.Copy().GetEnumerator();
            while (iter.MoveNext())
                m_Properties.Add(((SerializedProperty)iter.Current).Copy());
        }
        public override void OnInspectorGUI()
        {
            foreach (var property in m_Properties)
                EditorGUILayout.PropertyField(property);
        }
    }
}