| | |
| | | using System; |
| | | using System.Linq.Expressions; |
| | | using UnityEngine.PostProcessing; |
| | | |
| | | namespace UnityEditor.PostProcessing |
| | | { |
| | | [CustomEditor(typeof(PostProcessingBehaviour))] |
| | | public class PostProcessingBehaviourEditor : Editor |
| | | { |
| | | SerializedProperty m_Profile; |
| | | |
| | | public void OnEnable() |
| | | { |
| | | m_Profile = FindSetting((PostProcessingBehaviour x) => x.profile); |
| | | } |
| | | |
| | | public override void OnInspectorGUI() |
| | | { |
| | | serializedObject.Update(); |
| | | |
| | | EditorGUILayout.PropertyField(m_Profile); |
| | | |
| | | serializedObject.ApplyModifiedProperties(); |
| | | } |
| | | |
| | | SerializedProperty FindSetting<T, TValue>(Expression<Func<T, TValue>> expr) |
| | | { |
| | | return serializedObject.FindProperty(ReflectionUtils.GetFieldPath(expr)); |
| | | } |
| | | } |
| | | } |
| | | using System;
|
| | | using System.Linq.Expressions;
|
| | | using UnityEngine.PostProcessing;
|
| | |
|
| | | namespace UnityEditor.PostProcessing
|
| | | {
|
| | | [CustomEditor(typeof(PostProcessingBehaviour))]
|
| | | public class PostProcessingBehaviourEditor : Editor
|
| | | {
|
| | | SerializedProperty m_Profile;
|
| | |
|
| | | public void OnEnable()
|
| | | {
|
| | | m_Profile = FindSetting((PostProcessingBehaviour x) => x.profile);
|
| | | }
|
| | |
|
| | | public override void OnInspectorGUI()
|
| | | {
|
| | | serializedObject.Update();
|
| | |
|
| | | EditorGUILayout.PropertyField(m_Profile);
|
| | |
|
| | | serializedObject.ApplyModifiedProperties();
|
| | | }
|
| | |
|
| | | SerializedProperty FindSetting<T, TValue>(Expression<Func<T, TValue>> expr)
|
| | | {
|
| | | return serializedObject.FindProperty(ReflectionUtils.GetFieldPath(expr));
|
| | | }
|
| | | }
|
| | | }
|