少年修仙传客户端基础资源
hzr
2018-08-11 709d24f9c2070e9118ff298ff74e66fd38fae27d
Assets/Plugins/PostProcessing/Editor/PostProcessingMonitor.cs
@@ -1,34 +1,34 @@
using System;
using UnityEngine;
namespace UnityEditor.PostProcessing
{
    using MonitorSettings = UnityEngine.PostProcessing.PostProcessingProfile.MonitorSettings;
    public abstract class PostProcessingMonitor : IDisposable
    {
        protected MonitorSettings m_MonitorSettings;
        protected PostProcessingInspector m_BaseEditor;
        public void Init(MonitorSettings monitorSettings, PostProcessingInspector baseEditor)
        {
            m_MonitorSettings = monitorSettings;
            m_BaseEditor = baseEditor;
        }
        public abstract bool IsSupported();
        public abstract GUIContent GetMonitorTitle();
        public virtual void OnMonitorSettings()
        {}
        public abstract void OnMonitorGUI(Rect r);
        public virtual void OnFrameData(RenderTexture source)
        {}
        public virtual void Dispose()
        {}
    }
}
using System;
using UnityEngine;
namespace UnityEditor.PostProcessing
{
    using MonitorSettings = UnityEngine.PostProcessing.PostProcessingProfile.MonitorSettings;
    public abstract class PostProcessingMonitor : IDisposable
    {
        protected MonitorSettings m_MonitorSettings;
        protected PostProcessingInspector m_BaseEditor;
        public void Init(MonitorSettings monitorSettings, PostProcessingInspector baseEditor)
        {
            m_MonitorSettings = monitorSettings;
            m_BaseEditor = baseEditor;
        }
        public abstract bool IsSupported();
        public abstract GUIContent GetMonitorTitle();
        public virtual void OnMonitorSettings()
        {}
        public abstract void OnMonitorGUI(Rect r);
        public virtual void OnFrameData(RenderTexture source)
        {}
        public virtual void Dispose()
        {}
    }
}