| | |
| | | using System; |
| | | |
| | | namespace UnityEngine.PostProcessing |
| | | { |
| | | [Serializable] |
| | | public class DitheringModel : PostProcessingModel |
| | | { |
| | | [Serializable] |
| | | public struct Settings |
| | | { |
| | | public static Settings defaultSettings |
| | | { |
| | | get { return new Settings(); } |
| | | } |
| | | } |
| | | |
| | | [SerializeField] |
| | | Settings m_Settings = Settings.defaultSettings; |
| | | public Settings settings |
| | | { |
| | | get { return m_Settings; } |
| | | set { m_Settings = value; } |
| | | } |
| | | |
| | | public override void Reset() |
| | | { |
| | | m_Settings = Settings.defaultSettings; |
| | | } |
| | | } |
| | | } |
| | | using System;
|
| | |
|
| | | namespace UnityEngine.PostProcessing
|
| | | {
|
| | | [Serializable]
|
| | | public class DitheringModel : PostProcessingModel
|
| | | {
|
| | | [Serializable]
|
| | | public struct Settings
|
| | | {
|
| | | public static Settings defaultSettings
|
| | | {
|
| | | get { return new Settings(); }
|
| | | }
|
| | | }
|
| | |
|
| | | [SerializeField]
|
| | | Settings m_Settings = Settings.defaultSettings;
|
| | | public Settings settings
|
| | | {
|
| | | get { return m_Settings; }
|
| | | set { m_Settings = value; }
|
| | | }
|
| | |
|
| | | public override void Reset()
|
| | | {
|
| | | m_Settings = Settings.defaultSettings;
|
| | | }
|
| | | }
|
| | | }
|