少年修仙传客户端基础资源
client_Wu Xijin
2018-11-09 723604e6defc7414b0423c3d0d6980233531659b
Assets/Editor/Tool/AudioClipImport.cs
@@ -3,46 +3,46 @@
using UnityEngine;
using UnityEditor;
public class AudioClipImport : AssetPostprocessor
{
    static AudioImporterSampleSettings standalone = new AudioImporterSampleSettings();
    static AudioImporterSampleSettings android = new AudioImporterSampleSettings();
    static AudioImporterSampleSettings ios = new AudioImporterSampleSettings();
    static AudioClipImport()
    {
        standalone = new AudioImporterSampleSettings();
        standalone.quality = 0.5f;
        standalone.loadType = AudioClipLoadType.CompressedInMemory;
        standalone.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;
        standalone.compressionFormat = AudioCompressionFormat.Vorbis;
        android = new AudioImporterSampleSettings();
        android.quality = 0.5f;
        android.loadType = AudioClipLoadType.CompressedInMemory;
        android.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;
        android.compressionFormat = AudioCompressionFormat.Vorbis;
        ios = new AudioImporterSampleSettings();
        ios.quality = 0.5f;
        ios.loadType = AudioClipLoadType.CompressedInMemory;
        ios.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;
        ios.compressionFormat = AudioCompressionFormat.Vorbis;
    }
    void OnPreprocessAudio()
    {
        var audioImporter = this.assetImporter as AudioImporter;
        audioImporter.forceToMono = false;
        audioImporter.loadInBackground = false;
        audioImporter.preloadAudioData = false;
        audioImporter.SetOverrideSampleSettings("standalone", standalone);
        audioImporter.SetOverrideSampleSettings("android", android);
        audioImporter.SetOverrideSampleSettings("ios", ios);
    }
public class AudioClipImport : AssetPostprocessor
{
    static AudioImporterSampleSettings standalone = new AudioImporterSampleSettings();
    static AudioImporterSampleSettings android = new AudioImporterSampleSettings();
    static AudioImporterSampleSettings ios = new AudioImporterSampleSettings();
    static AudioClipImport()
    {
        standalone = new AudioImporterSampleSettings();
        standalone.quality = 0.01f;
        standalone.loadType = AudioClipLoadType.CompressedInMemory;
        standalone.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;
        standalone.compressionFormat = AudioCompressionFormat.Vorbis;
        android = new AudioImporterSampleSettings();
        android.quality = 0.01f;
        android.loadType = AudioClipLoadType.CompressedInMemory;
        android.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;
        android.compressionFormat = AudioCompressionFormat.Vorbis;
        ios = new AudioImporterSampleSettings();
        ios.quality = 0.01f;
        ios.loadType = AudioClipLoadType.CompressedInMemory;
        ios.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;
        ios.compressionFormat = AudioCompressionFormat.Vorbis;
    }
    void OnPreprocessAudio()
    {
        var audioImporter = this.assetImporter as AudioImporter;
        audioImporter.forceToMono = false;
        audioImporter.loadInBackground = false;
        audioImporter.preloadAudioData = false;
        audioImporter.SetOverrideSampleSettings("standalone", standalone);
        audioImporter.SetOverrideSampleSettings("android", android);
        audioImporter.SetOverrideSampleSettings("ios", ios);
    }
}