| | |
| | | if (Directory.Exists(outputPath)) |
| | | Directory.Delete(outputPath, true); |
| | | var dllFile = ResourcesPath.ResourcesOutAssetPath + "logic/Logic.dll.bytes"; |
| | | var outFile = StringUtility.Contact(outputPath, "/Logic.dll.bytes"); |
| | | var outDllFile = StringUtility.Contact(outputPath, "/Logic.dll.bytes"); |
| | | var pdbFile = ResourcesPath.ResourcesOutAssetPath + "logic/Logic.pdb"; |
| | | var outPdbFile = StringUtility.Contact(outputPath, "/Logic.pdb"); |
| | | if (!File.Exists(dllFile)) |
| | | { |
| | | DebugEx.LogErrorFormat("打包错误:{0} 不存在", dllFile); |
| | | return; |
| | | } |
| | | FileExtersion.MakeSureDirectory(outFile); |
| | | File.Copy(dllFile, outFile); |
| | | FileExtersion.MakeSureDirectory(outDllFile); |
| | | File.Copy(dllFile, outDllFile); |
| | | File.Copy(pdbFile, outPdbFile); |
| | | } |
| | | |
| | | private void ExcuteBuildLevels() |