Assets/Editor/Tool/ConfigClassGenerate.cs
@@ -257,11 +257,6 @@ UnityEngine.Object o = CreateScriptAssetFromTemplate(newConfigPath, templatePath); AddConfigInit(newConfigPath); ProjectWindowUtil.ShowCreatedAsset(o); if (FileCreateEvent != null) { FileCreateEvent(); } } internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)