少年修仙传客户端基础资源
lwb
2020-12-15 7e67d4f0e9fcb0ac2a572b65be88fb9b4dd59bc8
Assets/Editor/Tool/PrefabCreateTool.cs
@@ -29,16 +29,16 @@
    {
        if (instance == null)
            return;
        var uiroot = CreateUIRoot();
        // var uiroot = CreateUIRoot();
        if (parent == null)
            if (Selection.transforms != null && Selection.transforms.Length > 0)
            {
                parent = Selection.transforms[0];
            }
            else
            {
                parent = uiroot.normalCanvas.transform;
            }
        // else
        // {
        //     parent = uiroot.normalCanvas.transform;
        // }
        instance.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
        // PrefabUtility.DisconnectPrefabInstance(instance);
        Selection.activeGameObject = instance;
@@ -115,12 +115,12 @@
        SetParent(button);
    }
    [MenuItem("GameObject/UI/SecondFrame")]
    public static void CreateSecondFrame()
    [MenuItem("GameObject/UI/SecondFrameLoad")]
    public static void CreateSecondFrameLoad()
    {
        var prefab = LoadUIPattern("SecondFrame");
        var prefab = LoadUIPattern("SecondFrameLoad");
        var instance = GameObject.Instantiate(prefab) as GameObject;
        instance.name = "SecondFrame";
        instance.name = "SecondFrameLoad";
        SetParent(instance);
    }