| | |
| | | var pdbPath = string.Empty; |
| | | if (AssetSource.refdataFromEditor) |
| | | { |
| | | dllPath = ResourcesPath.ResourcesOutAssetPath + "logic/LogicProject.bytes"; |
| | | pdbPath = ResourcesPath.ResourcesOutAssetPath + "logic/LogicProject.pdb"; |
| | | dllPath = ResourcesPath.ResourcesOutAssetPath + "logic/Logic.dll.bytes"; |
| | | pdbPath = ResourcesPath.ResourcesOutAssetPath + "logic/Logic.pdb"; |
| | | } |
| | | else |
| | | { |
| | | dllPath = AssetVersionUtility.GetAssetFilePath("logic/LogicProject.bytes"); |
| | | pdbPath = AssetVersionUtility.GetAssetFilePath("logic/LogicProject.pdb"); |
| | | dllPath = AssetVersionUtility.GetAssetFilePath("logic/Logic.dll.bytes"); |
| | | pdbPath = AssetVersionUtility.GetAssetFilePath("logic/Logic.pdb"); |
| | | } |
| | | var fs = new FileStream(dllPath, FileMode.Open); |
| | | var p = new FileStream(pdbPath, FileMode.Open); |
| | |
| | | |
| | | public void LaunchStart() |
| | | { |
| | | appdomain.Invoke("LogicProject.ILTest", "Test", null, null); |
| | | appdomain.Invoke("GameLogicMgr", "Init", null, null); |
| | | } |
| | | |
| | | } |