| | |
| | | private bool m_GenerateAnimationClip = false; |
| | | private bool m_GenerateController = false; |
| | | private bool m_GeneratePrefab = false; |
| | | private bool m_GenerateUIController = false; |
| | | |
| | | private int m_ModelResID; |
| | | private int m_NpcID; |
| | |
| | | m_GeneratePrefab = GUILayout.Toggle(m_GeneratePrefab, "Prefab"); |
| | | m_GenerateAnimationClip = GUILayout.Toggle(m_GenerateAnimationClip, "Clips"); |
| | | m_GenerateController = GUILayout.Toggle(m_GenerateController, "Controller"); |
| | | m_GenerateUIController = GUILayout.Toggle(m_GenerateUIController, "UI_Controller"); |
| | | ResourcesBuilder.OnlyBuildNoExist = m_GenerateNoExist; |
| | | ResourcesBuilder.IsBuildPrefab = m_GeneratePrefab; |
| | | ResourcesBuilder.IsBuildAnimationClip = m_GenerateAnimationClip; |
| | | ResourcesBuilder.IsBuildAnimatorController = m_GenerateController; |
| | | ResourcesBuilder.IsBuildAnimatorUIController = m_GenerateUIController; |
| | | EditorGUILayout.EndHorizontal(); |
| | | |
| | | if (GUILayout.Button("单独生成", GUILayout.Height(24))) |