|  |  | 
 |  |  |             { | 
 |  |  |                 textureImporter.textureType = TextureImporterType.Sprite; | 
 |  |  |                 textureImporter.spritePackingTag = string.Empty; | 
 |  |  |                 textureImporter.assetBundleName = "builtin/sprite"; | 
 |  |  |                 textureImporter.assetBundleName = "builtin/sprites"; | 
 |  |  |  | 
 |  |  |                 var platformSetting = new TextureImporterPlatformSettings(); | 
 |  |  |                 switch (buildTarget) | 
 |  |  | 
 |  |  |         { | 
 |  |  |             textureImporter.textureType = TextureImporterType.Sprite; | 
 |  |  |             textureImporter.spritePackingTag = string.Empty; | 
 |  |  |             textureImporter.assetBundleName = "builtin/sprite"; | 
 |  |  |             textureImporter.assetBundleName = "builtin/sprites"; | 
 |  |  |  | 
 |  |  |             var platformSetting = new TextureImporterPlatformSettings(); | 
 |  |  |             switch (buildTarget) | 
 |  |  | 
 |  |  |         { | 
 |  |  |             textureImporter.textureType = TextureImporterType.Sprite; | 
 |  |  |             textureImporter.spritePackingTag = string.Empty; | 
 |  |  |             textureImporter.assetBundleName = "builtin/sprite"; | 
 |  |  |             textureImporter.assetBundleName = "builtin/sprites"; | 
 |  |  |  | 
 |  |  |             var platformSetting = new TextureImporterPlatformSettings(); | 
 |  |  |             switch (buildTarget) |