| | |
| | | { |
| | | textureImporter.textureType = TextureImporterType.Sprite; |
| | | textureImporter.spritePackingTag = string.Empty; |
| | | textureImporter.assetBundleName = "builtin/sprite"; |
| | | textureImporter.assetBundleName = "builtin/sprites"; |
| | | |
| | | var platformSetting = new TextureImporterPlatformSettings(); |
| | | switch (buildTarget) |
| | |
| | | { |
| | | textureImporter.textureType = TextureImporterType.Sprite; |
| | | textureImporter.spritePackingTag = string.Empty; |
| | | textureImporter.assetBundleName = "builtin/sprite"; |
| | | textureImporter.assetBundleName = "builtin/sprites"; |
| | | |
| | | var platformSetting = new TextureImporterPlatformSettings(); |
| | | switch (buildTarget) |
| | |
| | | { |
| | | textureImporter.textureType = TextureImporterType.Sprite; |
| | | textureImporter.spritePackingTag = string.Empty; |
| | | textureImporter.assetBundleName = "builtin/sprite"; |
| | | textureImporter.assetBundleName = "builtin/sprites"; |
| | | |
| | | var platformSetting = new TextureImporterPlatformSettings(); |
| | | switch (buildTarget) |