Assets/ILRuntime/Editor/ILRuntimeCLRBinding.cs
@@ -211,12 +211,11 @@ return null; } //这里需要注册所有热更DLL中用到的跨域继承Adapter,否则无法正确抓取引用 static void InitILRuntime(ILRuntime.Runtime.Enviorment.AppDomain domain) { domain.RegisterCrossBindingAdaptor(new CoroutineAdapter()); domain.RegisterCrossBindingAdaptor(new DtcBasicAdapter()); domain.RegisterCrossBindingAdaptor(new GameNetPackBasicAdapter()); //这里需要注册所有热更DLL中用到的跨域继承Adapter,否则无法正确抓取引用 ILLauncherProxy.RegisterCrossBindingAdaptor(domain); } }