少年修仙传客户端基础资源
lwb
2021-01-15 91daa5595c4e07081db6993c51735d167b2eed34
Assets/Editor/Tool/ClientPackage.cs
@@ -138,7 +138,7 @@
                    continue;
                }
                File.Delete(file.FullName);
                // File.Delete(file.FullName);
            }
            var totalCount = builtInFiles.Count;
@@ -281,17 +281,16 @@
            {
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
                if (relativePath.StartsWith("patch"))//不包含meta文件和补丁
                    continue;
                var directory = Path.GetDirectoryName(to);
                if (!Directory.Exists(directory))
                {
                    Directory.CreateDirectory(directory);
                }
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                {
                    continue;
                }
                File.Copy(item.FullName, to, true);
                completeCount++;
@@ -319,17 +318,16 @@
            {
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
                if (relativePath.StartsWith("patch"))//不包含meta文件和补丁
                    continue;
                var directory = Path.GetDirectoryName(to);
                if (!Directory.Exists(directory))
                {
                    Directory.CreateDirectory(directory);
                }
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                {
                    continue;
                }
                File.Copy(item.FullName, to, true);
                completeCount++;
@@ -349,6 +347,7 @@
    public static void BuildApk(string _sdkPath, string _output, string _publisher, int _buildIndex, bool _development)
    {
        return;
        PreBuild(_publisher, _buildIndex);
        var auditTimeFile = StringUtility.Contact(Application.dataPath, Path.DirectorySeparatorChar, "Resources/Config/AuditTime.txt");
        if (File.Exists(auditTimeFile))
@@ -452,6 +451,8 @@
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        IFix.Editor.IFixEditor.InjectAllAssemblys();//对injectAssemblys里的程序集进行注入,然后备份
        if (_development)
        {
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex, "_development.apk");
@@ -503,6 +504,8 @@
        PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString();
        PlayerSettings.iOS.appleDeveloperTeamID = VersionConfig.Get().appleDeveloperTeamID;
        IFix.Editor.IFixEditor.InjectAllAssemblys();//对injectAssemblys里的程序集进行注入,然后备份
        if (_replace)
        {
            XCodeProjectMod.BuildIOSProject_Replace();