Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -295,9 +295,18 @@ EditorUtility.SetDirty(importer); } var textures = AssetDatabase.FindAssets("t:Texture2D", new string[] { "Assets/ResourcesOut/Scene/Textures" }); foreach (var item in textures) { var importer = AssetImporter.GetAtPath(AssetDatabase.GUIDToAssetPath(item)); importer.assetBundleName = "maps/textures"; EditorUtility.SetDirty(importer); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } } public class UpdateAudioSetting