少年修仙传客户端基础资源
client_Wu Xijin
2018-10-31 9c2039ae499035e542ef16a04acf78be0e6a74dc
Assets/XLua/Gen/UnityEngineBehaviourWrap.cs
New file
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#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineBehaviourWrap
    {
        public static void __Register(RealStatePtr L)
        {
         ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         System.Type type = typeof(UnityEngine.Behaviour);
         Utils.BeginObjectRegister(type, L, translator, 0, 0, 2, 1);
         Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isActiveAndEnabled", _g_get_isActiveAndEnabled);
         Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
         Utils.EndObjectRegister(type, L, translator, null, null,
             null, null, null);
          Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
         Utils.EndClassRegister(type, L, translator);
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
         try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            if(LuaAPI.lua_gettop(L) == 1)
            {
               UnityEngine.Behaviour gen_ret = new UnityEngine.Behaviour();
               translator.Push(L, gen_ret);
               return 1;
            }
         }
         catch(System.Exception gen_e) {
            return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
         }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Behaviour constructor!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_enabled(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isActiveAndEnabled(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isActiveAndEnabled);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_enabled(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}