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| | |
| | | #if USE_UNI_LUA |
| | | using LuaAPI = UniLua.Lua; |
| | | using RealStatePtr = UniLua.ILuaState; |
| | | using LuaCSFunction = UniLua.CSharpFunctionDelegate; |
| | | #else |
| | | using LuaAPI = XLua.LuaDLL.Lua; |
| | | using RealStatePtr = System.IntPtr; |
| | | using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; |
| | | #endif |
| | | |
| | | using XLua; |
| | | using System.Collections.Generic; |
| | | |
| | | |
| | | namespace XLua.CSObjectWrap |
| | | { |
| | | using Utils = XLua.Utils; |
| | | public class UnityEngineBehaviourWrap |
| | | { |
| | | public static void __Register(RealStatePtr L) |
| | | { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | System.Type type = typeof(UnityEngine.Behaviour); |
| | | Utils.BeginObjectRegister(type, L, translator, 0, 0, 2, 1); |
| | | |
| | | |
| | | |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "isActiveAndEnabled", _g_get_isActiveAndEnabled); |
| | | |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled); |
| | | |
| | | |
| | | Utils.EndObjectRegister(type, L, translator, null, null, |
| | | null, null, null); |
| | | |
| | | Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | Utils.EndClassRegister(type, L, translator); |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int __CreateInstance(RealStatePtr L) |
| | | { |
| | | |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | if(LuaAPI.lua_gettop(L) == 1) |
| | | { |
| | | |
| | | UnityEngine.Behaviour gen_ret = new UnityEngine.Behaviour(); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } |
| | | catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Behaviour constructor!"); |
| | | |
| | | } |
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| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_enabled(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_isActiveAndEnabled(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isActiveAndEnabled); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_enabled(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
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| | | |
| | | } |
| | | } |