New file |
| | |
| | | #if USE_UNI_LUA |
| | | using LuaAPI = UniLua.Lua; |
| | | using RealStatePtr = UniLua.ILuaState; |
| | | using LuaCSFunction = UniLua.CSharpFunctionDelegate; |
| | | #else |
| | | using LuaAPI = XLua.LuaDLL.Lua; |
| | | using RealStatePtr = System.IntPtr; |
| | | using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; |
| | | #endif |
| | | |
| | | using XLua; |
| | | using System.Collections.Generic; |
| | | |
| | | |
| | | namespace XLua.CSObjectWrap |
| | | { |
| | | using Utils = XLua.Utils; |
| | | public class UnityEngineDebugWrap |
| | | { |
| | | public static void __Register(RealStatePtr L) |
| | | { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | System.Type type = typeof(UnityEngine.Debug); |
| | | Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | Utils.EndObjectRegister(type, L, translator, null, null, |
| | | null, null, null); |
| | | |
| | | Utils.BeginClassRegister(type, L, __CreateInstance, 17, 3, 1); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "DrawLine", _m_DrawLine_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "DrawRay", _m_DrawRay_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "Break", _m_Break_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "DebugBreak", _m_DebugBreak_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "Log", _m_Log_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "LogFormat", _m_LogFormat_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "LogError", _m_LogError_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "LogErrorFormat", _m_LogErrorFormat_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "ClearDeveloperConsole", _m_ClearDeveloperConsole_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "LogException", _m_LogException_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "LogWarning", _m_LogWarning_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "LogWarningFormat", _m_LogWarningFormat_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "Assert", _m_Assert_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "AssertFormat", _m_AssertFormat_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "LogAssertion", _m_LogAssertion_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "LogAssertionFormat", _m_LogAssertionFormat_xlua_st_); |
| | | |
| | | |
| | | |
| | | Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "logger", _g_get_logger); |
| | | Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "developerConsoleVisible", _g_get_developerConsoleVisible); |
| | | Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "isDebugBuild", _g_get_isDebugBuild); |
| | | |
| | | Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "developerConsoleVisible", _s_set_developerConsoleVisible); |
| | | |
| | | |
| | | Utils.EndClassRegister(type, L, translator); |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int __CreateInstance(RealStatePtr L) |
| | | { |
| | | |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | if(LuaAPI.lua_gettop(L) == 1) |
| | | { |
| | | |
| | | UnityEngine.Debug gen_ret = new UnityEngine.Debug(); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } |
| | | catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug constructor!"); |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_DrawLine_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); |
| | | UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); |
| | | |
| | | UnityEngine.Debug.DrawLine( _start, _end ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)) |
| | | { |
| | | UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); |
| | | UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); |
| | | UnityEngine.Color _color;translator.Get(L, 3, out _color); |
| | | |
| | | UnityEngine.Debug.DrawLine( _start, _end, _color ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); |
| | | UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); |
| | | UnityEngine.Color _color;translator.Get(L, 3, out _color); |
| | | float _duration = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | UnityEngine.Debug.DrawLine( _start, _end, _color, _duration ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) |
| | | { |
| | | UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); |
| | | UnityEngine.Vector3 _end;translator.Get(L, 2, out _end); |
| | | UnityEngine.Color _color;translator.Get(L, 3, out _color); |
| | | float _duration = (float)LuaAPI.lua_tonumber(L, 4); |
| | | bool _depthTest = LuaAPI.lua_toboolean(L, 5); |
| | | |
| | | UnityEngine.Debug.DrawLine( _start, _end, _color, _duration, _depthTest ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.DrawLine!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_DrawRay_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)) |
| | | { |
| | | UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); |
| | | UnityEngine.Vector3 _dir;translator.Get(L, 2, out _dir); |
| | | |
| | | UnityEngine.Debug.DrawRay( _start, _dir ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)) |
| | | { |
| | | UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); |
| | | UnityEngine.Vector3 _dir;translator.Get(L, 2, out _dir); |
| | | UnityEngine.Color _color;translator.Get(L, 3, out _color); |
| | | |
| | | UnityEngine.Debug.DrawRay( _start, _dir, _color ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); |
| | | UnityEngine.Vector3 _dir;translator.Get(L, 2, out _dir); |
| | | UnityEngine.Color _color;translator.Get(L, 3, out _color); |
| | | float _duration = (float)LuaAPI.lua_tonumber(L, 4); |
| | | |
| | | UnityEngine.Debug.DrawRay( _start, _dir, _color, _duration ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Color>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) |
| | | { |
| | | UnityEngine.Vector3 _start;translator.Get(L, 1, out _start); |
| | | UnityEngine.Vector3 _dir;translator.Get(L, 2, out _dir); |
| | | UnityEngine.Color _color;translator.Get(L, 3, out _color); |
| | | float _duration = (float)LuaAPI.lua_tonumber(L, 4); |
| | | bool _depthTest = LuaAPI.lua_toboolean(L, 5); |
| | | |
| | | UnityEngine.Debug.DrawRay( _start, _dir, _color, _duration, _depthTest ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.DrawRay!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Break_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | UnityEngine.Debug.Break( ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_DebugBreak_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | UnityEngine.Debug.DebugBreak( ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Log_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1&& translator.Assignable<object>(L, 1)) |
| | | { |
| | | object _message = translator.GetObject(L, 1, typeof(object)); |
| | | |
| | | UnityEngine.Debug.Log( _message ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<object>(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2)) |
| | | { |
| | | object _message = translator.GetObject(L, 1, typeof(object)); |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Debug.Log( _message, _context ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.Log!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_LogFormat_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count >= 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 2) || translator.Assignable<object>(L, 2))) |
| | | { |
| | | string _format = LuaAPI.lua_tostring(L, 1); |
| | | object[] _args = translator.GetParams<object>(L, 2); |
| | | |
| | | UnityEngine.Debug.LogFormat( _format, _args ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count >= 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<object>(L, 3))) |
| | | { |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | string _format = LuaAPI.lua_tostring(L, 2); |
| | | object[] _args = translator.GetParams<object>(L, 3); |
| | | |
| | | UnityEngine.Debug.LogFormat( _context, _format, _args ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogFormat!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_LogError_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1&& translator.Assignable<object>(L, 1)) |
| | | { |
| | | object _message = translator.GetObject(L, 1, typeof(object)); |
| | | |
| | | UnityEngine.Debug.LogError( _message ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<object>(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2)) |
| | | { |
| | | object _message = translator.GetObject(L, 1, typeof(object)); |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Debug.LogError( _message, _context ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogError!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_LogErrorFormat_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count >= 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 2) || translator.Assignable<object>(L, 2))) |
| | | { |
| | | string _format = LuaAPI.lua_tostring(L, 1); |
| | | object[] _args = translator.GetParams<object>(L, 2); |
| | | |
| | | UnityEngine.Debug.LogErrorFormat( _format, _args ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count >= 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<object>(L, 3))) |
| | | { |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | string _format = LuaAPI.lua_tostring(L, 2); |
| | | object[] _args = translator.GetParams<object>(L, 3); |
| | | |
| | | UnityEngine.Debug.LogErrorFormat( _context, _format, _args ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogErrorFormat!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_ClearDeveloperConsole_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | UnityEngine.Debug.ClearDeveloperConsole( ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_LogException_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1&& translator.Assignable<System.Exception>(L, 1)) |
| | | { |
| | | System.Exception _exception = (System.Exception)translator.GetObject(L, 1, typeof(System.Exception)); |
| | | |
| | | UnityEngine.Debug.LogException( _exception ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<System.Exception>(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2)) |
| | | { |
| | | System.Exception _exception = (System.Exception)translator.GetObject(L, 1, typeof(System.Exception)); |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Debug.LogException( _exception, _context ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogException!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_LogWarning_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1&& translator.Assignable<object>(L, 1)) |
| | | { |
| | | object _message = translator.GetObject(L, 1, typeof(object)); |
| | | |
| | | UnityEngine.Debug.LogWarning( _message ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<object>(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2)) |
| | | { |
| | | object _message = translator.GetObject(L, 1, typeof(object)); |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Debug.LogWarning( _message, _context ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogWarning!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_LogWarningFormat_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count >= 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 2) || translator.Assignable<object>(L, 2))) |
| | | { |
| | | string _format = LuaAPI.lua_tostring(L, 1); |
| | | object[] _args = translator.GetParams<object>(L, 2); |
| | | |
| | | UnityEngine.Debug.LogWarningFormat( _format, _args ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count >= 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<object>(L, 3))) |
| | | { |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | string _format = LuaAPI.lua_tostring(L, 2); |
| | | object[] _args = translator.GetParams<object>(L, 3); |
| | | |
| | | UnityEngine.Debug.LogWarningFormat( _context, _format, _args ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogWarningFormat!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Assert_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)) |
| | | { |
| | | bool _condition = LuaAPI.lua_toboolean(L, 1); |
| | | |
| | | UnityEngine.Debug.Assert( _condition ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2)) |
| | | { |
| | | bool _condition = LuaAPI.lua_toboolean(L, 1); |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Debug.Assert( _condition, _context ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& translator.Assignable<object>(L, 2)) |
| | | { |
| | | bool _condition = LuaAPI.lua_toboolean(L, 1); |
| | | object _message = translator.GetObject(L, 2, typeof(object)); |
| | | |
| | | UnityEngine.Debug.Assert( _condition, _message ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) |
| | | { |
| | | bool _condition = LuaAPI.lua_toboolean(L, 1); |
| | | string _message = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | UnityEngine.Debug.Assert( _condition, _message ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& translator.Assignable<object>(L, 2)&& translator.Assignable<UnityEngine.Object>(L, 3)) |
| | | { |
| | | bool _condition = LuaAPI.lua_toboolean(L, 1); |
| | | object _message = translator.GetObject(L, 2, typeof(object)); |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Debug.Assert( _condition, _message, _context ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.Object>(L, 3)) |
| | | { |
| | | bool _condition = LuaAPI.lua_toboolean(L, 1); |
| | | string _message = LuaAPI.lua_tostring(L, 2); |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Debug.Assert( _condition, _message, _context ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.Assert!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_AssertFormat_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count >= 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<object>(L, 3))) |
| | | { |
| | | bool _condition = LuaAPI.lua_toboolean(L, 1); |
| | | string _format = LuaAPI.lua_tostring(L, 2); |
| | | object[] _args = translator.GetParams<object>(L, 3); |
| | | |
| | | UnityEngine.Debug.AssertFormat( _condition, _format, _args ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count >= 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 4) || translator.Assignable<object>(L, 4))) |
| | | { |
| | | bool _condition = LuaAPI.lua_toboolean(L, 1); |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); |
| | | string _format = LuaAPI.lua_tostring(L, 3); |
| | | object[] _args = translator.GetParams<object>(L, 4); |
| | | |
| | | UnityEngine.Debug.AssertFormat( _condition, _context, _format, _args ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.AssertFormat!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_LogAssertion_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1&& translator.Assignable<object>(L, 1)) |
| | | { |
| | | object _message = translator.GetObject(L, 1, typeof(object)); |
| | | |
| | | UnityEngine.Debug.LogAssertion( _message ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<object>(L, 1)&& translator.Assignable<UnityEngine.Object>(L, 2)) |
| | | { |
| | | object _message = translator.GetObject(L, 1, typeof(object)); |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Debug.LogAssertion( _message, _context ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogAssertion!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_LogAssertionFormat_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count >= 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 2) || translator.Assignable<object>(L, 2))) |
| | | { |
| | | string _format = LuaAPI.lua_tostring(L, 1); |
| | | object[] _args = translator.GetParams<object>(L, 2); |
| | | |
| | | UnityEngine.Debug.LogAssertionFormat( _format, _args ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count >= 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<object>(L, 3))) |
| | | { |
| | | UnityEngine.Object _context = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | string _format = LuaAPI.lua_tostring(L, 2); |
| | | object[] _args = translator.GetParams<object>(L, 3); |
| | | |
| | | UnityEngine.Debug.LogAssertionFormat( _context, _format, _args ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Debug.LogAssertionFormat!"); |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_logger(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | translator.PushAny(L, UnityEngine.Debug.logger); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_developerConsoleVisible(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | LuaAPI.lua_pushboolean(L, UnityEngine.Debug.developerConsoleVisible); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_isDebugBuild(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | LuaAPI.lua_pushboolean(L, UnityEngine.Debug.isDebugBuild); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_developerConsoleVisible(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | UnityEngine.Debug.developerConsoleVisible = LuaAPI.lua_toboolean(L, 1); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | } |
| | | } |