少年修仙传客户端基础资源
client_Wu Xijin
2018-10-31 9c2039ae499035e542ef16a04acf78be0e6a74dc
Assets/XLua/Gen/UnityEngineGameObjectWrap.cs
New file
@@ -0,0 +1,1019 @@
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineGameObjectWrap
    {
        public static void __Register(RealStatePtr L)
        {
         ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         System.Type type = typeof(UnityEngine.GameObject);
         Utils.BeginObjectRegister(type, L, translator, 0, 14, 8, 3);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponent", _m_GetComponent);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInChildren", _m_GetComponentInChildren);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInParent", _m_GetComponentInParent);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponents", _m_GetComponents);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInChildren", _m_GetComponentsInChildren);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInParent", _m_GetComponentsInParent);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetActive", _m_SetActive);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "CompareTag", _m_CompareTag);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessageUpwards", _m_SendMessageUpwards);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessage", _m_SendMessage);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "BroadcastMessage", _m_BroadcastMessage);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddComponent", _m_AddComponent);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayer", _m_SetLayer);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetRenderSortingOrder", _m_SetRenderSortingOrder);
         Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "layer", _g_get_layer);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "activeSelf", _g_get_activeSelf);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "activeInHierarchy", _g_get_activeInHierarchy);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isStatic", _g_get_isStatic);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "tag", _g_get_tag);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "scene", _g_get_scene);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "gameObject", _g_get_gameObject);
         Utils.RegisterFunc(L, Utils.SETTER_IDX, "layer", _s_set_layer);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "isStatic", _s_set_isStatic);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "tag", _s_set_tag);
         Utils.EndObjectRegister(type, L, translator, null, null,
             null, null, null);
          Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0);
         Utils.RegisterFunc(L, Utils.CLS_IDX, "CreatePrimitive", _m_CreatePrimitive_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "FindGameObjectWithTag", _m_FindGameObjectWithTag_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "FindWithTag", _m_FindWithTag_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "FindGameObjectsWithTag", _m_FindGameObjectsWithTag_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "Find", _m_Find_xlua_st_);
         Utils.EndClassRegister(type, L, translator);
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
         try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
            {
               string _name = LuaAPI.lua_tostring(L, 2);
               UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(_name);
               translator.Push(L, gen_ret);
               return 1;
            }
            if(LuaAPI.lua_gettop(L) == 1)
            {
               UnityEngine.GameObject gen_ret = new UnityEngine.GameObject();
               translator.Push(L, gen_ret);
               return 1;
            }
            if(LuaAPI.lua_gettop(L) >= 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<System.Type>(L, 3)))
            {
               string _name = LuaAPI.lua_tostring(L, 2);
               System.Type[] _components = translator.GetParams<System.Type>(L, 3);
               UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(_name, _components);
               translator.Push(L, gen_ret);
               return 1;
            }
         }
         catch(System.Exception gen_e) {
            return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
         }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject constructor!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_CreatePrimitive_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    UnityEngine.PrimitiveType _type;translator.Get(L, 1, out _type);
                        UnityEngine.GameObject gen_ret = UnityEngine.GameObject.CreatePrimitive( _type );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponent(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponent( _type );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _type = LuaAPI.lua_tostring(L, 2);
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponent( _type );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponent!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponentInChildren(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInChildren( _type );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInChildren( _type, _includeInactive );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentInChildren!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponentInParent(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInParent( _type );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponents(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                        UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponents( _type );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Component>>(L, 3))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    System.Collections.Generic.List<UnityEngine.Component> _results = (System.Collections.Generic.List<UnityEngine.Component>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Component>));
                    gen_to_be_invoked.GetComponents( _type, _results );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponents!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponentsInChildren(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                        UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInChildren( _type );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
                        UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInChildren( _type, _includeInactive );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentsInChildren!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponentsInParent(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                        UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInParent( _type );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
                        UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInParent( _type, _includeInactive );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentsInParent!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetActive(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                {
                    bool _value = LuaAPI.lua_toboolean(L, 2);
                    gen_to_be_invoked.SetActive( _value );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_CompareTag(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                {
                    string _tag = LuaAPI.lua_tostring(L, 2);
                        bool gen_ret = gen_to_be_invoked.CompareTag( _tag );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_FindGameObjectWithTag_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    string _tag = LuaAPI.lua_tostring(L, 1);
                        UnityEngine.GameObject gen_ret = UnityEngine.GameObject.FindGameObjectWithTag( _tag );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_FindWithTag_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    string _tag = LuaAPI.lua_tostring(L, 1);
                        UnityEngine.GameObject gen_ret = UnityEngine.GameObject.FindWithTag( _tag );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_FindGameObjectsWithTag_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    string _tag = LuaAPI.lua_tostring(L, 1);
                        UnityEngine.GameObject[] gen_ret = UnityEngine.GameObject.FindGameObjectsWithTag( _tag );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SendMessageUpwards(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    gen_to_be_invoked.SendMessageUpwards( _methodName );
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _value = translator.GetObject(L, 3, typeof(object));
                    gen_to_be_invoked.SendMessageUpwards( _methodName, _value );
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options);
                    gen_to_be_invoked.SendMessageUpwards( _methodName, _options );
                    return 0;
                }
                if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _value = translator.GetObject(L, 3, typeof(object));
                    UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options);
                    gen_to_be_invoked.SendMessageUpwards( _methodName, _value, _options );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.SendMessageUpwards!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SendMessage(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    gen_to_be_invoked.SendMessage( _methodName );
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _value = translator.GetObject(L, 3, typeof(object));
                    gen_to_be_invoked.SendMessage( _methodName, _value );
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options);
                    gen_to_be_invoked.SendMessage( _methodName, _options );
                    return 0;
                }
                if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _value = translator.GetObject(L, 3, typeof(object));
                    UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options);
                    gen_to_be_invoked.SendMessage( _methodName, _value, _options );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.SendMessage!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_BroadcastMessage(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    gen_to_be_invoked.BroadcastMessage( _methodName );
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _parameter = translator.GetObject(L, 3, typeof(object));
                    gen_to_be_invoked.BroadcastMessage( _methodName, _parameter );
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options);
                    gen_to_be_invoked.BroadcastMessage( _methodName, _options );
                    return 0;
                }
                if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _parameter = translator.GetObject(L, 3, typeof(object));
                    UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options);
                    gen_to_be_invoked.BroadcastMessage( _methodName, _parameter, _options );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.BroadcastMessage!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_AddComponent(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                {
                    System.Type _componentType = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                        UnityEngine.Component gen_ret = gen_to_be_invoked.AddComponent( _componentType );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Find_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    string _name = LuaAPI.lua_tostring(L, 1);
                        UnityEngine.GameObject gen_ret = UnityEngine.GameObject.Find( _name );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetLayer(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                {
                    int __layer = LuaAPI.xlua_tointeger(L, 2);
                    bool __recursive = LuaAPI.lua_toboolean(L, 3);
                    gen_to_be_invoked.SetLayer( __layer, __recursive );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetRenderSortingOrder(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                {
                    int _sortingOrder = LuaAPI.xlua_tointeger(L, 2);
                    bool _includeChildren = LuaAPI.lua_toboolean(L, 3);
                    gen_to_be_invoked.SetRenderSortingOrder( _sortingOrder, _includeChildren );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_transform(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.transform);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_layer(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.layer);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_activeSelf(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.activeSelf);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_activeInHierarchy(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.activeInHierarchy);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isStatic(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isStatic);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_tag(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, gen_to_be_invoked.tag);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_scene(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.scene);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_gameObject(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.gameObject);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_layer(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.layer = LuaAPI.xlua_tointeger(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_isStatic(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.isStatic = LuaAPI.lua_toboolean(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_tag(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.tag = LuaAPI.lua_tostring(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}