New file |
| | |
| | | #if USE_UNI_LUA |
| | | using LuaAPI = UniLua.Lua; |
| | | using RealStatePtr = UniLua.ILuaState; |
| | | using LuaCSFunction = UniLua.CSharpFunctionDelegate; |
| | | #else |
| | | using LuaAPI = XLua.LuaDLL.Lua; |
| | | using RealStatePtr = System.IntPtr; |
| | | using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; |
| | | #endif |
| | | |
| | | using XLua; |
| | | using System.Collections.Generic; |
| | | |
| | | |
| | | namespace XLua.CSObjectWrap |
| | | { |
| | | using Utils = XLua.Utils; |
| | | public class UnityEngineGameObjectWrap |
| | | { |
| | | public static void __Register(RealStatePtr L) |
| | | { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | System.Type type = typeof(UnityEngine.GameObject); |
| | | Utils.BeginObjectRegister(type, L, translator, 0, 14, 8, 3); |
| | | |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponent", _m_GetComponent); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInChildren", _m_GetComponentInChildren); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInParent", _m_GetComponentInParent); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponents", _m_GetComponents); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInChildren", _m_GetComponentsInChildren); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInParent", _m_GetComponentsInParent); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetActive", _m_SetActive); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "CompareTag", _m_CompareTag); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessageUpwards", _m_SendMessageUpwards); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessage", _m_SendMessage); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "BroadcastMessage", _m_BroadcastMessage); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddComponent", _m_AddComponent); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayer", _m_SetLayer); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetRenderSortingOrder", _m_SetRenderSortingOrder); |
| | | |
| | | |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "layer", _g_get_layer); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "activeSelf", _g_get_activeSelf); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "activeInHierarchy", _g_get_activeInHierarchy); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "isStatic", _g_get_isStatic); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "tag", _g_get_tag); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "scene", _g_get_scene); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "gameObject", _g_get_gameObject); |
| | | |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "layer", _s_set_layer); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "isStatic", _s_set_isStatic); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "tag", _s_set_tag); |
| | | |
| | | |
| | | Utils.EndObjectRegister(type, L, translator, null, null, |
| | | null, null, null); |
| | | |
| | | Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "CreatePrimitive", _m_CreatePrimitive_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "FindGameObjectWithTag", _m_FindGameObjectWithTag_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "FindWithTag", _m_FindWithTag_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "FindGameObjectsWithTag", _m_FindGameObjectsWithTag_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "Find", _m_Find_xlua_st_); |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | Utils.EndClassRegister(type, L, translator); |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int __CreateInstance(RealStatePtr L) |
| | | { |
| | | |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) |
| | | { |
| | | string _name = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(_name); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | return 1; |
| | | } |
| | | if(LuaAPI.lua_gettop(L) == 1) |
| | | { |
| | | |
| | | UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | return 1; |
| | | } |
| | | if(LuaAPI.lua_gettop(L) >= 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || translator.Assignable<System.Type>(L, 3))) |
| | | { |
| | | string _name = LuaAPI.lua_tostring(L, 2); |
| | | System.Type[] _components = translator.GetParams<System.Type>(L, 3); |
| | | |
| | | UnityEngine.GameObject gen_ret = new UnityEngine.GameObject(_name, _components); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } |
| | | catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject constructor!"); |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_CreatePrimitive_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | UnityEngine.PrimitiveType _type;translator.Get(L, 1, out _type); |
| | | |
| | | UnityEngine.GameObject gen_ret = UnityEngine.GameObject.CreatePrimitive( _type ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetComponent(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | |
| | | UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponent( _type ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) |
| | | { |
| | | string _type = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponent( _type ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponent!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetComponentInChildren(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | |
| | | UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInChildren( _type ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | bool _includeInactive = LuaAPI.lua_toboolean(L, 3); |
| | | |
| | | UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInChildren( _type, _includeInactive ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentInChildren!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetComponentInParent(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | |
| | | UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInParent( _type ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetComponents(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | |
| | | UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponents( _type ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Component>>(L, 3)) |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | System.Collections.Generic.List<UnityEngine.Component> _results = (System.Collections.Generic.List<UnityEngine.Component>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Component>)); |
| | | |
| | | gen_to_be_invoked.GetComponents( _type, _results ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponents!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetComponentsInChildren(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | |
| | | UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInChildren( _type ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | bool _includeInactive = LuaAPI.lua_toboolean(L, 3); |
| | | |
| | | UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInChildren( _type, _includeInactive ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentsInChildren!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetComponentsInParent(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | |
| | | UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInParent( _type ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | bool _includeInactive = LuaAPI.lua_toboolean(L, 3); |
| | | |
| | | UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInParent( _type, _includeInactive ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.GetComponentsInParent!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetActive(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | bool _value = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | gen_to_be_invoked.SetActive( _value ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_CompareTag(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | string _tag = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | bool gen_ret = gen_to_be_invoked.CompareTag( _tag ); |
| | | LuaAPI.lua_pushboolean(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_FindGameObjectWithTag_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | string _tag = LuaAPI.lua_tostring(L, 1); |
| | | |
| | | UnityEngine.GameObject gen_ret = UnityEngine.GameObject.FindGameObjectWithTag( _tag ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_FindWithTag_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | string _tag = LuaAPI.lua_tostring(L, 1); |
| | | |
| | | UnityEngine.GameObject gen_ret = UnityEngine.GameObject.FindWithTag( _tag ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_FindGameObjectsWithTag_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | string _tag = LuaAPI.lua_tostring(L, 1); |
| | | |
| | | UnityEngine.GameObject[] gen_ret = UnityEngine.GameObject.FindGameObjectsWithTag( _tag ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SendMessageUpwards(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | gen_to_be_invoked.SendMessageUpwards( _methodName ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | object _value = translator.GetObject(L, 3, typeof(object)); |
| | | |
| | | gen_to_be_invoked.SendMessageUpwards( _methodName, _value ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options); |
| | | |
| | | gen_to_be_invoked.SendMessageUpwards( _methodName, _options ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | object _value = translator.GetObject(L, 3, typeof(object)); |
| | | UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options); |
| | | |
| | | gen_to_be_invoked.SendMessageUpwards( _methodName, _value, _options ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.SendMessageUpwards!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SendMessage(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | gen_to_be_invoked.SendMessage( _methodName ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | object _value = translator.GetObject(L, 3, typeof(object)); |
| | | |
| | | gen_to_be_invoked.SendMessage( _methodName, _value ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options); |
| | | |
| | | gen_to_be_invoked.SendMessage( _methodName, _options ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | object _value = translator.GetObject(L, 3, typeof(object)); |
| | | UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options); |
| | | |
| | | gen_to_be_invoked.SendMessage( _methodName, _value, _options ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.SendMessage!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_BroadcastMessage(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | gen_to_be_invoked.BroadcastMessage( _methodName ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | object _parameter = translator.GetObject(L, 3, typeof(object)); |
| | | |
| | | gen_to_be_invoked.BroadcastMessage( _methodName, _parameter ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 3)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | UnityEngine.SendMessageOptions _options;translator.Get(L, 3, out _options); |
| | | |
| | | gen_to_be_invoked.BroadcastMessage( _methodName, _options ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& translator.Assignable<UnityEngine.SendMessageOptions>(L, 4)) |
| | | { |
| | | string _methodName = LuaAPI.lua_tostring(L, 2); |
| | | object _parameter = translator.GetObject(L, 3, typeof(object)); |
| | | UnityEngine.SendMessageOptions _options;translator.Get(L, 4, out _options); |
| | | |
| | | gen_to_be_invoked.BroadcastMessage( _methodName, _parameter, _options ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GameObject.BroadcastMessage!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_AddComponent(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | System.Type _componentType = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); |
| | | |
| | | UnityEngine.Component gen_ret = gen_to_be_invoked.AddComponent( _componentType ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Find_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | string _name = LuaAPI.lua_tostring(L, 1); |
| | | |
| | | UnityEngine.GameObject gen_ret = UnityEngine.GameObject.Find( _name ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetLayer(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | int __layer = LuaAPI.xlua_tointeger(L, 2); |
| | | bool __recursive = LuaAPI.lua_toboolean(L, 3); |
| | | |
| | | gen_to_be_invoked.SetLayer( __layer, __recursive ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetRenderSortingOrder(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | int _sortingOrder = LuaAPI.xlua_tointeger(L, 2); |
| | | bool _includeChildren = LuaAPI.lua_toboolean(L, 3); |
| | | |
| | | gen_to_be_invoked.SetRenderSortingOrder( _sortingOrder, _includeChildren ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_transform(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.transform); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_layer(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.layer); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_activeSelf(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.activeSelf); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_activeInHierarchy(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.activeInHierarchy); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_isStatic(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isStatic); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_tag(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushstring(L, gen_to_be_invoked.tag); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_scene(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.scene); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_gameObject(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.gameObject); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_layer(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.layer = LuaAPI.xlua_tointeger(L, 2); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_isStatic(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.isStatic = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_tag(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.GameObject gen_to_be_invoked = (UnityEngine.GameObject)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.tag = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | } |
| | | } |