少年修仙传客户端基础资源
client_Wu Xijin
2018-10-31 9c2039ae499035e542ef16a04acf78be0e6a74dc
Assets/XLua/Gen/UnityEngineMonoBehaviourWrap.cs
New file
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#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineMonoBehaviourWrap
    {
        public static void __Register(RealStatePtr L)
        {
         ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         System.Type type = typeof(UnityEngine.MonoBehaviour);
         Utils.BeginObjectRegister(type, L, translator, 0, 7, 1, 1);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "Invoke", _m_Invoke);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "InvokeRepeating", _m_InvokeRepeating);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "CancelInvoke", _m_CancelInvoke);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsInvoking", _m_IsInvoking);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "StartCoroutine", _m_StartCoroutine);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "StopCoroutine", _m_StopCoroutine);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "StopAllCoroutines", _m_StopAllCoroutines);
         Utils.RegisterFunc(L, Utils.GETTER_IDX, "useGUILayout", _g_get_useGUILayout);
         Utils.RegisterFunc(L, Utils.SETTER_IDX, "useGUILayout", _s_set_useGUILayout);
         Utils.EndObjectRegister(type, L, translator, null, null,
             null, null, null);
          Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
         Utils.RegisterFunc(L, Utils.CLS_IDX, "print", _m_print_xlua_st_);
         Utils.EndClassRegister(type, L, translator);
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
         try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            if(LuaAPI.lua_gettop(L) == 1)
            {
               UnityEngine.MonoBehaviour gen_ret = new UnityEngine.MonoBehaviour();
               translator.Push(L, gen_ret);
               return 1;
            }
         }
         catch(System.Exception gen_e) {
            return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
         }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.MonoBehaviour constructor!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Invoke(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)translator.FastGetCSObj(L, 1);
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    float _time = (float)LuaAPI.lua_tonumber(L, 3);
                    gen_to_be_invoked.Invoke( _methodName, _time );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_InvokeRepeating(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)translator.FastGetCSObj(L, 1);
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    float _time = (float)LuaAPI.lua_tonumber(L, 3);
                    float _repeatRate = (float)LuaAPI.lua_tonumber(L, 4);
                    gen_to_be_invoked.InvokeRepeating( _methodName, _time, _repeatRate );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_CancelInvoke(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 1)
                {
                    gen_to_be_invoked.CancelInvoke(  );
                    return 0;
                }
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    gen_to_be_invoked.CancelInvoke( _methodName );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.MonoBehaviour.CancelInvoke!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_IsInvoking(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 1)
                {
                        bool gen_ret = gen_to_be_invoked.IsInvoking(  );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                        bool gen_ret = gen_to_be_invoked.IsInvoking( _methodName );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.MonoBehaviour.IsInvoking!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_StartCoroutine(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& translator.Assignable<System.Collections.IEnumerator>(L, 2))
                {
                    System.Collections.IEnumerator _routine = (System.Collections.IEnumerator)translator.GetObject(L, 2, typeof(System.Collections.IEnumerator));
                        UnityEngine.Coroutine gen_ret = gen_to_be_invoked.StartCoroutine( _routine );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                        UnityEngine.Coroutine gen_ret = gen_to_be_invoked.StartCoroutine( _methodName );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _value = translator.GetObject(L, 3, typeof(object));
                        UnityEngine.Coroutine gen_ret = gen_to_be_invoked.StartCoroutine( _methodName, _value );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.MonoBehaviour.StartCoroutine!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_StopCoroutine(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)translator.FastGetCSObj(L, 1);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    gen_to_be_invoked.StopCoroutine( _methodName );
                    return 0;
                }
                if(gen_param_count == 2&& translator.Assignable<System.Collections.IEnumerator>(L, 2))
                {
                    System.Collections.IEnumerator _routine = (System.Collections.IEnumerator)translator.GetObject(L, 2, typeof(System.Collections.IEnumerator));
                    gen_to_be_invoked.StopCoroutine( _routine );
                    return 0;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Coroutine>(L, 2))
                {
                    UnityEngine.Coroutine _routine = (UnityEngine.Coroutine)translator.GetObject(L, 2, typeof(UnityEngine.Coroutine));
                    gen_to_be_invoked.StopCoroutine( _routine );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.MonoBehaviour.StopCoroutine!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_StopAllCoroutines(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)translator.FastGetCSObj(L, 1);
                {
                    gen_to_be_invoked.StopAllCoroutines(  );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_print_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    object _message = translator.GetObject(L, 1, typeof(object));
                    UnityEngine.MonoBehaviour.print( _message );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_useGUILayout(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useGUILayout);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_useGUILayout(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.MonoBehaviour gen_to_be_invoked = (UnityEngine.MonoBehaviour)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.useGUILayout = LuaAPI.lua_toboolean(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}