少年修仙传客户端基础资源
client_Wu Xijin
2018-10-31 9c2039ae499035e542ef16a04acf78be0e6a74dc
Assets/XLua/Gen/UnityEngineObjectWrap.cs
New file
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#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineObjectWrap
    {
        public static void __Register(RealStatePtr L)
        {
         ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
         System.Type type = typeof(UnityEngine.Object);
         Utils.BeginObjectRegister(type, L, translator, 1, 4, 2, 2);
         Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInstanceID", _m_GetInstanceID);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
         Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
         Utils.RegisterFunc(L, Utils.GETTER_IDX, "name", _g_get_name);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "hideFlags", _g_get_hideFlags);
         Utils.RegisterFunc(L, Utils.SETTER_IDX, "name", _s_set_name);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "hideFlags", _s_set_hideFlags);
         Utils.EndObjectRegister(type, L, translator, null, null,
             null, null, null);
          Utils.BeginClassRegister(type, L, __CreateInstance, 8, 0, 0);
         Utils.RegisterFunc(L, Utils.CLS_IDX, "Destroy", _m_Destroy_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "DestroyImmediate", _m_DestroyImmediate_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "FindObjectsOfType", _m_FindObjectsOfType_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "DontDestroyOnLoad", _m_DontDestroyOnLoad_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "DestroyObject", _m_DestroyObject_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "Instantiate", _m_Instantiate_xlua_st_);
            Utils.RegisterFunc(L, Utils.CLS_IDX, "FindObjectOfType", _m_FindObjectOfType_xlua_st_);
         Utils.EndClassRegister(type, L, translator);
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
         try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            if(LuaAPI.lua_gettop(L) == 1)
            {
               UnityEngine.Object gen_ret = new UnityEngine.Object();
               translator.Push(L, gen_ret);
               return 1;
            }
         }
         catch(System.Exception gen_e) {
            return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
         }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object constructor!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __EqMeta(RealStatePtr L)
        {
         try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            if (translator.Assignable<UnityEngine.Object>(L, 1) && translator.Assignable<UnityEngine.Object>(L, 2))
            {
               UnityEngine.Object leftside = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
               UnityEngine.Object rightside = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
               LuaAPI.lua_pushboolean(L, leftside == rightside);
               return 1;
            }
         }
         catch(System.Exception gen_e) {
            return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
         }
            return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.Object!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Destroy_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1))
                {
                    UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Object.Destroy( _obj );
                    return 0;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    float _t = (float)LuaAPI.lua_tonumber(L, 2);
                    UnityEngine.Object.Destroy( _obj, _t );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.Destroy!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_DestroyImmediate_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1))
                {
                    UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Object.DestroyImmediate( _obj );
                    return 0;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    bool _allowDestroyingAssets = LuaAPI.lua_toboolean(L, 2);
                    UnityEngine.Object.DestroyImmediate( _obj, _allowDestroyingAssets );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.DestroyImmediate!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_FindObjectsOfType_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type));
                        UnityEngine.Object[] gen_ret = UnityEngine.Object.FindObjectsOfType( _type );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_DontDestroyOnLoad_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    UnityEngine.Object _target = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Object.DontDestroyOnLoad( _target );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_DestroyObject_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1))
                {
                    UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Object.DestroyObject( _obj );
                    return 0;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    float _t = (float)LuaAPI.lua_tonumber(L, 2);
                    UnityEngine.Object.DestroyObject( _obj, _t );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.DestroyObject!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ToString(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
                {
                        string gen_ret = gen_to_be_invoked.ToString(  );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetInstanceID(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
                {
                        int gen_ret = gen_to_be_invoked.GetInstanceID(  );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetHashCode(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
                {
                        int gen_ret = gen_to_be_invoked.GetHashCode(  );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Equals(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
                {
                    object _other = translator.GetObject(L, 2, typeof(object));
                        bool gen_ret = gen_to_be_invoked.Equals( _other );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Instantiate_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
             int gen_param_count = LuaAPI.lua_gettop(L);
                if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1))
                {
                    UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                        UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1))
                {
                    UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                        UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2))
                {
                    UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                        UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _parent );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2))
                {
                    UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                        UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _parent );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    bool _instantiateInWorldSpace = LuaAPI.lua_toboolean(L, 3);
                        UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _parent, _instantiateInWorldSpace );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    bool _worldPositionStays = LuaAPI.lua_toboolean(L, 3);
                        UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _parent, _worldPositionStays );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3))
                {
                    UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
                    UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
                        UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3))
                {
                    UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
                    UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
                        UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 4&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)&& translator.Assignable<UnityEngine.Transform>(L, 4))
                {
                    UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
                    UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform));
                        UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation, _parent );
                        translator.Push(L, gen_ret);
                    return 1;
                }
                if(gen_param_count == 4&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)&& translator.Assignable<UnityEngine.Transform>(L, 4))
                {
                    UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object));
                    UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
                    UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation);
                    UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform));
                        UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation, _parent );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.Instantiate!");
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_FindObjectOfType_xlua_st_(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type));
                        UnityEngine.Object gen_ret = UnityEngine.Object.FindObjectOfType( _type );
                        translator.Push(L, gen_ret);
                    return 1;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_name(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, gen_to_be_invoked.name);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_hideFlags(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.hideFlags);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_name(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.name = LuaAPI.lua_tostring(L, 2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_hideFlags(RealStatePtr L)
        {
          try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);
                UnityEngine.HideFlags gen_value;translator.Get(L, 2, out gen_value);
            gen_to_be_invoked.hideFlags = gen_value;
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}