New file |
| | |
| | | #if USE_UNI_LUA |
| | | using LuaAPI = UniLua.Lua; |
| | | using RealStatePtr = UniLua.ILuaState; |
| | | using LuaCSFunction = UniLua.CSharpFunctionDelegate; |
| | | #else |
| | | using LuaAPI = XLua.LuaDLL.Lua; |
| | | using RealStatePtr = System.IntPtr; |
| | | using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; |
| | | #endif |
| | | |
| | | using XLua; |
| | | using System.Collections.Generic; |
| | | |
| | | |
| | | namespace XLua.CSObjectWrap |
| | | { |
| | | using Utils = XLua.Utils; |
| | | public class UnityEngineObjectWrap |
| | | { |
| | | public static void __Register(RealStatePtr L) |
| | | { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | System.Type type = typeof(UnityEngine.Object); |
| | | Utils.BeginObjectRegister(type, L, translator, 1, 4, 2, 2); |
| | | Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta); |
| | | |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInstanceID", _m_GetInstanceID); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals); |
| | | |
| | | |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "name", _g_get_name); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "hideFlags", _g_get_hideFlags); |
| | | |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "name", _s_set_name); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "hideFlags", _s_set_hideFlags); |
| | | |
| | | |
| | | Utils.EndObjectRegister(type, L, translator, null, null, |
| | | null, null, null); |
| | | |
| | | Utils.BeginClassRegister(type, L, __CreateInstance, 8, 0, 0); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "Destroy", _m_Destroy_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "DestroyImmediate", _m_DestroyImmediate_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "FindObjectsOfType", _m_FindObjectsOfType_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "DontDestroyOnLoad", _m_DontDestroyOnLoad_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "DestroyObject", _m_DestroyObject_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "Instantiate", _m_Instantiate_xlua_st_); |
| | | Utils.RegisterFunc(L, Utils.CLS_IDX, "FindObjectOfType", _m_FindObjectOfType_xlua_st_); |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | Utils.EndClassRegister(type, L, translator); |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int __CreateInstance(RealStatePtr L) |
| | | { |
| | | |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | if(LuaAPI.lua_gettop(L) == 1) |
| | | { |
| | | |
| | | UnityEngine.Object gen_ret = new UnityEngine.Object(); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } |
| | | catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object constructor!"); |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int __EqMeta(RealStatePtr L) |
| | | { |
| | | |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | if (translator.Assignable<UnityEngine.Object>(L, 1) && translator.Assignable<UnityEngine.Object>(L, 2)) |
| | | { |
| | | UnityEngine.Object leftside = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | UnityEngine.Object rightside = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object)); |
| | | |
| | | LuaAPI.lua_pushboolean(L, leftside == rightside); |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } |
| | | catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.Object!"); |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Destroy_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1)) |
| | | { |
| | | UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Object.Destroy( _obj ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | float _t = (float)LuaAPI.lua_tonumber(L, 2); |
| | | |
| | | UnityEngine.Object.Destroy( _obj, _t ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.Destroy!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_DestroyImmediate_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1)) |
| | | { |
| | | UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Object.DestroyImmediate( _obj ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | bool _allowDestroyingAssets = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | UnityEngine.Object.DestroyImmediate( _obj, _allowDestroyingAssets ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.DestroyImmediate!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_FindObjectsOfType_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type)); |
| | | |
| | | UnityEngine.Object[] gen_ret = UnityEngine.Object.FindObjectsOfType( _type ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_DontDestroyOnLoad_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | UnityEngine.Object _target = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Object.DontDestroyOnLoad( _target ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_DestroyObject_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1)) |
| | | { |
| | | UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Object.DestroyObject( _obj ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | float _t = (float)LuaAPI.lua_tonumber(L, 2); |
| | | |
| | | UnityEngine.Object.DestroyObject( _obj, _t ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.DestroyObject!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_ToString(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | string gen_ret = gen_to_be_invoked.ToString( ); |
| | | LuaAPI.lua_pushstring(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetInstanceID(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | int gen_ret = gen_to_be_invoked.GetInstanceID( ); |
| | | LuaAPI.xlua_pushinteger(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetHashCode(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | |
| | | int gen_ret = gen_to_be_invoked.GetHashCode( ); |
| | | LuaAPI.xlua_pushinteger(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Equals(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | object _other = translator.GetObject(L, 2, typeof(object)); |
| | | |
| | | bool gen_ret = gen_to_be_invoked.Equals( _other ); |
| | | LuaAPI.lua_pushboolean(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Instantiate_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1)) |
| | | { |
| | | UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 1&& translator.Assignable<UnityEngine.Object>(L, 1)) |
| | | { |
| | | UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2)) |
| | | { |
| | | UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _parent ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2)) |
| | | { |
| | | UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _parent ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | bool _instantiateInWorldSpace = LuaAPI.lua_toboolean(L, 3); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _parent, _instantiateInWorldSpace ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Transform>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); |
| | | bool _worldPositionStays = LuaAPI.lua_toboolean(L, 3); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _parent, _worldPositionStays ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)) |
| | | { |
| | | UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); |
| | | UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)) |
| | | { |
| | | UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); |
| | | UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 4&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)&& translator.Assignable<UnityEngine.Transform>(L, 4)) |
| | | { |
| | | UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); |
| | | UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation); |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform)); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation, _parent ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 4&& translator.Assignable<UnityEngine.Object>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Quaternion>(L, 3)&& translator.Assignable<UnityEngine.Transform>(L, 4)) |
| | | { |
| | | UnityEngine.Object _original = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); |
| | | UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); |
| | | UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation); |
| | | UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform)); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.Instantiate( _original, _position, _rotation, _parent ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Object.Instantiate!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_FindObjectOfType_xlua_st_(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | |
| | | |
| | | { |
| | | System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type)); |
| | | |
| | | UnityEngine.Object gen_ret = UnityEngine.Object.FindObjectOfType( _type ); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_name(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushstring(L, gen_to_be_invoked.name); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_hideFlags(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.hideFlags); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_name(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.name = LuaAPI.lua_tostring(L, 2); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_hideFlags(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1); |
| | | UnityEngine.HideFlags gen_value;translator.Get(L, 2, out gen_value); |
| | | gen_to_be_invoked.hideFlags = gen_value; |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | } |
| | | } |