New file |
| | |
| | | #if USE_UNI_LUA |
| | | using LuaAPI = UniLua.Lua; |
| | | using RealStatePtr = UniLua.ILuaState; |
| | | using LuaCSFunction = UniLua.CSharpFunctionDelegate; |
| | | #else |
| | | using LuaAPI = XLua.LuaDLL.Lua; |
| | | using RealStatePtr = System.IntPtr; |
| | | using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; |
| | | #endif |
| | | |
| | | using XLua; |
| | | using System.Collections.Generic; |
| | | |
| | | |
| | | namespace XLua.CSObjectWrap |
| | | { |
| | | using Utils = XLua.Utils; |
| | | public class UnityEngineParticleSystemWrap |
| | | { |
| | | public static void __Register(RealStatePtr L) |
| | | { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | System.Type type = typeof(UnityEngine.ParticleSystem); |
| | | Utils.BeginObjectRegister(type, L, translator, 0, 11, 30, 3); |
| | | |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParticles", _m_SetParticles); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetParticles", _m_GetParticles); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetCustomParticleData", _m_SetCustomParticleData); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCustomParticleData", _m_GetCustomParticleData); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Simulate", _m_Simulate); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Stop", _m_Stop); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Pause", _m_Pause); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsAlive", _m_IsAlive); |
| | | Utils.RegisterFunc(L, Utils.METHOD_IDX, "Emit", _m_Emit); |
| | | |
| | | |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPlaying", _g_get_isPlaying); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "isEmitting", _g_get_isEmitting); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "isStopped", _g_get_isStopped); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPaused", _g_get_isPaused); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "time", _g_get_time); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "particleCount", _g_get_particleCount); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "randomSeed", _g_get_randomSeed); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "useAutoRandomSeed", _g_get_useAutoRandomSeed); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "main", _g_get_main); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "emission", _g_get_emission); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "shape", _g_get_shape); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocityOverLifetime", _g_get_velocityOverLifetime); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "limitVelocityOverLifetime", _g_get_limitVelocityOverLifetime); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "inheritVelocity", _g_get_inheritVelocity); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceOverLifetime", _g_get_forceOverLifetime); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorOverLifetime", _g_get_colorOverLifetime); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorBySpeed", _g_get_colorBySpeed); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeOverLifetime", _g_get_sizeOverLifetime); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeBySpeed", _g_get_sizeBySpeed); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationOverLifetime", _g_get_rotationOverLifetime); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationBySpeed", _g_get_rotationBySpeed); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "externalForces", _g_get_externalForces); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "noise", _g_get_noise); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "collision", _g_get_collision); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "trigger", _g_get_trigger); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "subEmitters", _g_get_subEmitters); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureSheetAnimation", _g_get_textureSheetAnimation); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "lights", _g_get_lights); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "trails", _g_get_trails); |
| | | Utils.RegisterFunc(L, Utils.GETTER_IDX, "customData", _g_get_customData); |
| | | |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "time", _s_set_time); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "randomSeed", _s_set_randomSeed); |
| | | Utils.RegisterFunc(L, Utils.SETTER_IDX, "useAutoRandomSeed", _s_set_useAutoRandomSeed); |
| | | |
| | | |
| | | Utils.EndObjectRegister(type, L, translator, null, null, |
| | | null, null, null); |
| | | |
| | | Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | Utils.EndClassRegister(type, L, translator); |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int __CreateInstance(RealStatePtr L) |
| | | { |
| | | |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | if(LuaAPI.lua_gettop(L) == 1) |
| | | { |
| | | |
| | | UnityEngine.ParticleSystem gen_ret = new UnityEngine.ParticleSystem(); |
| | | translator.Push(L, gen_ret); |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } |
| | | catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem constructor!"); |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetParticles(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | UnityEngine.ParticleSystem.Particle[] _particles = (UnityEngine.ParticleSystem.Particle[])translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem.Particle[])); |
| | | int _size = LuaAPI.xlua_tointeger(L, 3); |
| | | |
| | | gen_to_be_invoked.SetParticles( _particles, _size ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetParticles(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | UnityEngine.ParticleSystem.Particle[] _particles = (UnityEngine.ParticleSystem.Particle[])translator.GetObject(L, 2, typeof(UnityEngine.ParticleSystem.Particle[])); |
| | | |
| | | int gen_ret = gen_to_be_invoked.GetParticles( _particles ); |
| | | LuaAPI.xlua_pushinteger(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_SetCustomParticleData(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | System.Collections.Generic.List<UnityEngine.Vector4> _customData = (System.Collections.Generic.List<UnityEngine.Vector4>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Vector4>)); |
| | | UnityEngine.ParticleSystemCustomData _streamIndex;translator.Get(L, 3, out _streamIndex); |
| | | |
| | | gen_to_be_invoked.SetCustomParticleData( _customData, _streamIndex ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_GetCustomParticleData(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | |
| | | { |
| | | System.Collections.Generic.List<UnityEngine.Vector4> _customData = (System.Collections.Generic.List<UnityEngine.Vector4>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Vector4>)); |
| | | UnityEngine.ParticleSystemCustomData _streamIndex;translator.Get(L, 3, out _streamIndex); |
| | | |
| | | int gen_ret = gen_to_be_invoked.GetCustomParticleData( _customData, _streamIndex ); |
| | | LuaAPI.xlua_pushinteger(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Simulate(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | float _t = (float)LuaAPI.lua_tonumber(L, 2); |
| | | |
| | | gen_to_be_invoked.Simulate( _t ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | float _t = (float)LuaAPI.lua_tonumber(L, 2); |
| | | bool _withChildren = LuaAPI.lua_toboolean(L, 3); |
| | | |
| | | gen_to_be_invoked.Simulate( _t, _withChildren ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) |
| | | { |
| | | float _t = (float)LuaAPI.lua_tonumber(L, 2); |
| | | bool _withChildren = LuaAPI.lua_toboolean(L, 3); |
| | | bool _restart = LuaAPI.lua_toboolean(L, 4); |
| | | |
| | | gen_to_be_invoked.Simulate( _t, _withChildren, _restart ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)) |
| | | { |
| | | float _t = (float)LuaAPI.lua_tonumber(L, 2); |
| | | bool _withChildren = LuaAPI.lua_toboolean(L, 3); |
| | | bool _restart = LuaAPI.lua_toboolean(L, 4); |
| | | bool _fixedTimeStep = LuaAPI.lua_toboolean(L, 5); |
| | | |
| | | gen_to_be_invoked.Simulate( _t, _withChildren, _restart, _fixedTimeStep ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Simulate!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Play(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1) |
| | | { |
| | | |
| | | gen_to_be_invoked.Play( ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | bool _withChildren = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | gen_to_be_invoked.Play( _withChildren ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Play!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Stop(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1) |
| | | { |
| | | |
| | | gen_to_be_invoked.Stop( ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | bool _withChildren = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | gen_to_be_invoked.Stop( _withChildren ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.ParticleSystemStopBehavior>(L, 3)) |
| | | { |
| | | bool _withChildren = LuaAPI.lua_toboolean(L, 2); |
| | | UnityEngine.ParticleSystemStopBehavior _stopBehavior;translator.Get(L, 3, out _stopBehavior); |
| | | |
| | | gen_to_be_invoked.Stop( _withChildren, _stopBehavior ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Stop!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Pause(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1) |
| | | { |
| | | |
| | | gen_to_be_invoked.Pause( ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | bool _withChildren = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | gen_to_be_invoked.Pause( _withChildren ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Pause!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Clear(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1) |
| | | { |
| | | |
| | | gen_to_be_invoked.Clear( ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | bool _withChildren = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | gen_to_be_invoked.Clear( _withChildren ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Clear!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_IsAlive(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 1) |
| | | { |
| | | |
| | | bool gen_ret = gen_to_be_invoked.IsAlive( ); |
| | | LuaAPI.lua_pushboolean(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | bool _withChildren = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | bool gen_ret = gen_to_be_invoked.IsAlive( _withChildren ); |
| | | LuaAPI.lua_pushboolean(L, gen_ret); |
| | | |
| | | |
| | | |
| | | return 1; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.IsAlive!"); |
| | | |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _m_Emit(RealStatePtr L) |
| | | { |
| | | try { |
| | | |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | |
| | | |
| | | int gen_param_count = LuaAPI.lua_gettop(L); |
| | | |
| | | if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) |
| | | { |
| | | int _count = LuaAPI.xlua_tointeger(L, 2); |
| | | |
| | | gen_to_be_invoked.Emit( _count ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | if(gen_param_count == 3&& translator.Assignable<UnityEngine.ParticleSystem.EmitParams>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) |
| | | { |
| | | UnityEngine.ParticleSystem.EmitParams _emitParams;translator.Get(L, 2, out _emitParams); |
| | | int _count = LuaAPI.xlua_tointeger(L, 3); |
| | | |
| | | gen_to_be_invoked.Emit( _emitParams, _count ); |
| | | |
| | | |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | |
| | | return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.Emit!"); |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_isPlaying(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPlaying); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_isEmitting(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isEmitting); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_isStopped(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isStopped); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_isPaused(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPaused); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_time(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushnumber(L, gen_to_be_invoked.time); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_particleCount(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.particleCount); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_randomSeed(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.xlua_pushuint(L, gen_to_be_invoked.randomSeed); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_useAutoRandomSeed(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useAutoRandomSeed); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_main(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.main); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_emission(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.emission); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_shape(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.shape); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_velocityOverLifetime(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.velocityOverLifetime); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_limitVelocityOverLifetime(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.limitVelocityOverLifetime); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_inheritVelocity(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.inheritVelocity); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_forceOverLifetime(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.forceOverLifetime); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_colorOverLifetime(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.colorOverLifetime); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_colorBySpeed(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.colorBySpeed); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_sizeOverLifetime(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.sizeOverLifetime); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_sizeBySpeed(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.sizeBySpeed); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_rotationOverLifetime(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.rotationOverLifetime); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_rotationBySpeed(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.rotationBySpeed); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_externalForces(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.externalForces); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_noise(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.noise); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_collision(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.collision); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_trigger(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.trigger); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_subEmitters(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.subEmitters); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_textureSheetAnimation(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.textureSheetAnimation); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_lights(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.lights); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_trails(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.trails); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _g_get_customData(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | translator.Push(L, gen_to_be_invoked.customData); |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 1; |
| | | } |
| | | |
| | | |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_time(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.time = (float)LuaAPI.lua_tonumber(L, 2); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_randomSeed(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.randomSeed = LuaAPI.xlua_touint(L, 2); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] |
| | | static int _s_set_useAutoRandomSeed(RealStatePtr L) |
| | | { |
| | | try { |
| | | ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); |
| | | |
| | | UnityEngine.ParticleSystem gen_to_be_invoked = (UnityEngine.ParticleSystem)translator.FastGetCSObj(L, 1); |
| | | gen_to_be_invoked.useAutoRandomSeed = LuaAPI.lua_toboolean(L, 2); |
| | | |
| | | } catch(System.Exception gen_e) { |
| | | return LuaAPI.luaL_error(L, "c# exception:" + gen_e); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | } |
| | | } |