少年修仙传客户端基础资源
client_Wu Xijin
2018-10-31 9c2039ae499035e542ef16a04acf78be0e6a74dc
Assets/XLua/Gen/link.xml
@@ -215,6 +215,7 @@
      <type fullname="WindowJumpMgr" preserve="all"/>
      <type fullname="Snxxz.UI.MapModel" preserve="all"/>
      <type fullname="WorldMapSkip" preserve="all"/>
      <type fullname="Snxxz.UI.FunctionButton" preserve="all"/>
      <type fullname="Snxxz.UI.ItemBehaviour" preserve="all"/>
      <type fullname="TimeDownMgr" preserve="all"/>
      <type fullname="Snxxz.UI.UI3DModelExhibition" preserve="all"/>
@@ -239,4 +240,41 @@
      
   </assembly>
   <assembly fullname="mscorlib">
       <type fullname="System.Object" preserve="all"/>
      <type fullname="System.Collections.Generic.List`1[System.Int32]" preserve="all"/>
   </assembly>
   <assembly fullname="UnityEngine">
       <type fullname="UnityEngine.Object" preserve="all"/>
      <type fullname="UnityEngine.Vector2" preserve="all"/>
      <type fullname="UnityEngine.Vector3" preserve="all"/>
      <type fullname="UnityEngine.Vector4" preserve="all"/>
      <type fullname="UnityEngine.Quaternion" preserve="all"/>
      <type fullname="UnityEngine.Color" preserve="all"/>
      <type fullname="UnityEngine.Ray" preserve="all"/>
      <type fullname="UnityEngine.Bounds" preserve="all"/>
      <type fullname="UnityEngine.Ray2D" preserve="all"/>
      <type fullname="UnityEngine.Time" preserve="all"/>
      <type fullname="UnityEngine.GameObject" preserve="all"/>
      <type fullname="UnityEngine.Component" preserve="all"/>
      <type fullname="UnityEngine.Behaviour" preserve="all"/>
      <type fullname="UnityEngine.Transform" preserve="all"/>
      <type fullname="UnityEngine.Resources" preserve="all"/>
      <type fullname="UnityEngine.TextAsset" preserve="all"/>
      <type fullname="UnityEngine.Keyframe" preserve="all"/>
      <type fullname="UnityEngine.AnimationCurve" preserve="all"/>
      <type fullname="UnityEngine.AnimationClip" preserve="all"/>
      <type fullname="UnityEngine.MonoBehaviour" preserve="all"/>
      <type fullname="UnityEngine.ParticleSystem" preserve="all"/>
      <type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all"/>
      <type fullname="UnityEngine.Renderer" preserve="all"/>
      <type fullname="UnityEngine.WWW" preserve="all"/>
      <type fullname="UnityEngine.Light" preserve="all"/>
      <type fullname="UnityEngine.Mathf" preserve="all"/>
      <type fullname="UnityEngine.Debug" preserve="all"/>
   </assembly>
</linker>