少年修仙传客户端基础资源
client_Wu Xijin
2019-02-16 22b7bcdee6f652e9cea8f5a747e262718efffb3a
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -267,6 +267,22 @@
    static string rootPath = Application.dataPath + "/Art/Maps/Scenes";
    static string assetPath = "Assets/Art/Maps/Scenes";
    public static void SetCreateRoleLevel(string pattern)
    {
        var root = Application.dataPath + "/Art/Maps/Scenes/Map_CreateRole";
        var from = Application.dataPath + "/Art/Maps/Scenes/Map_CreateRole/" + "CreateRole_" + pattern + ".unity";
        var to = Application.dataPath + "/Art/Maps/Scenes/" + "CreateRole_001.unity";
        if (File.Exists(from))
        {
            if (File.Exists(to))
            {
                File.Delete(to);
            }
            File.Copy(from, to);
        }
    }
    [MenuItem("程序/设置资源包名/更新Level(All) AssetBundleName")]
    public static void SetAllLevelAssetBundleName()
    {
@@ -279,9 +295,18 @@
            EditorUtility.SetDirty(importer);
        }
        var textures = AssetDatabase.FindAssets("t:Texture2D", new string[] { "Assets/ResourcesOut/Scene/Textures" });
        foreach (var item in textures)
        {
            var importer = AssetImporter.GetAtPath(AssetDatabase.GUIDToAssetPath(item));
            importer.assetBundleName = "maps/textures";
            EditorUtility.SetDirty(importer);
        }
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
}
public class UpdateAudioSetting