| | |
| | | }
|
| | |
|
| | | // 加载特效
|
| | | if (outName.StartsWith("M")
|
| | | || outName.StartsWith("N")
|
| | | || outName.StartsWith("B_")
|
| | | || outName.StartsWith("Zq"))
|
| | | {
|
| | | HandlerModelEffect("horseEffectConfig", null, outName, ref _prefab);
|
| | | }
|
| | | else if (InstanceResourcesLoader.raceSuffix.Equals(suffix))
|
| | | {
|
| | | HandlerModelEffect("clothesEffectConfig", path, resName, ref _prefab);
|
| | | }
|
| | | //if (outName.StartsWith("M")
|
| | | // || outName.StartsWith("N")
|
| | | // || outName.StartsWith("B_")
|
| | | // || outName.StartsWith("Zq"))
|
| | | //{
|
| | | // HandlerModelEffect("horseEffectConfig", null, outName, ref _prefab);
|
| | | //}
|
| | | //else if (InstanceResourcesLoader.raceSuffix.Equals(suffix))
|
| | | //{
|
| | | // HandlerModelEffect("clothesEffectConfig", path, resName, ref _prefab);
|
| | | //}
|
| | |
|
| | | if (_colliderInfo != null)
|
| | | {
|
| | |
| | | string _tempName = resName;
|
| | |
|
| | | if ((resName.StartsWith("A_Zs") || resName.StartsWith("A_Fs"))
|
| | | && suffix.Equals(InstanceResourcesLoader.raceSuffix) && !isHighMesh)
|
| | | && (suffix.Equals(InstanceResourcesLoader.raceSuffix)
|
| | | || suffix.Equals(InstanceResourcesLoader.handSuffix))
|
| | | && !isHighMesh)
|
| | | {
|
| | | _tempName += "_Dm";
|
| | | }
|