|  |  | 
 |  |  |         { | 
 |  |  |             var fileName = fileNames[i]; | 
 |  |  |             var fromPath = "Assets/Editor/Logo/" + GetVersionName(publisher) + "/" + fileName; | 
 |  |  |             var toPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/" + fileName; | 
 |  |  |             var toPath = "Assets/ResourcesOut/BuiltIn/Sprites/" + fileName; | 
 |  |  |             AssetDatabase.DeleteAsset(toPath); | 
 |  |  |  | 
 |  |  |             if (AssetDatabase.LoadAssetAtPath<Texture>(fromPath) == null) | 
 |  |  | 
 |  |  |     public static void SetLoginBackGround(string publisher, BuildTarget buildTarget) | 
 |  |  |     { | 
 |  |  |         var fromPath = "Assets/Editor/Logo/" + GetVersionName(publisher) + "/LoginBackGround.png"; | 
 |  |  |         var toPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/LoginBackGround.png"; | 
 |  |  |         var toPath = "Assets/ResourcesOut/BuiltIn/Sprites/LoginBackGround.png"; | 
 |  |  |         AssetDatabase.DeleteAsset(toPath); | 
 |  |  |         if (!File.Exists(Application.dataPath + "/Editor/Logo/" + GetVersionName(publisher) + "/LoginBackGround.png")) | 
 |  |  |         { | 
 |  |  | 
 |  |  |         } | 
 |  |  |         AssetDatabase.CopyAsset(fromPath, toPath); | 
 |  |  |  | 
 |  |  |         var importerPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/LoginBackGround.png"; | 
 |  |  |         var importerPath = "Assets/ResourcesOut/BuiltIn/Sprites/LoginBackGround.png"; | 
 |  |  |         var importer = AssetImporter.GetAtPath(importerPath); | 
 |  |  |         var textureImporter = importer as TextureImporter; | 
 |  |  |         if (textureImporter != null) | 
 |  |  | 
 |  |  |     public static void SetLoginLogo(string publisher, BuildTarget buildTarget) | 
 |  |  |     { | 
 |  |  |         var fromPath = "Assets/Editor/Logo/" + GetVersionName(publisher) + "/TB_DL_Logo.png"; | 
 |  |  |         var toPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/TB_DL_Logo.png"; | 
 |  |  |         var toPath = "Assets/ResourcesOut/BuiltIn/Sprites/TB_DL_Logo.png"; | 
 |  |  |         AssetDatabase.DeleteAsset(toPath); | 
 |  |  |         AssetDatabase.CopyAsset(fromPath, toPath); | 
 |  |  |  | 
 |  |  |         var importerPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/TB_DL_Logo.png"; | 
 |  |  |         var importerPath = "Assets/ResourcesOut/BuiltIn/Sprites/TB_DL_Logo.png"; | 
 |  |  |         var importer = AssetImporter.GetAtPath(importerPath); | 
 |  |  |         var textureImporter = importer as TextureImporter; | 
 |  |  |         if (textureImporter != null) |