| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using System; |
| | | using UnityEditor; |
| | | using System.IO; |
| | | using System.Text.RegularExpressions; |
| | | using System.Text; |
| | | using TableConfig; |
| | | |
| | | public class ClientPackage |
| | | { |
| | | public static readonly string versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt"; |
| | | public static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity", "Assets/Resources/Scenes/Empty.unity" }; |
| | | |
| | | public static string SDK_PLUGIN_PROJECT { |
| | | get { return LocalSave.GetString("SDK_PROJECT_PATH"); } |
| | | set { LocalSave.SetString("SDK_PROJECT_PATH", value); } |
| | | } |
| | | |
| | | static string ANDROID_PLUGIN_PATH = Application.dataPath + "/Plugins/Android"; |
| | | |
| | | static int packageIndex { |
| | | get { return LocalSave.GetInt("ClientPackageIndex", 1); } |
| | | set { LocalSave.SetInt("ClientPackageIndex", value); } |
| | | } |
| | | |
| | | public static void BuildPublishers(string _assetBundlePath, string _output, string _publisherString, bool _development, bool _replace) |
| | | { |
| | | var publisherIds = new List<string>(); |
| | | var tempStrings = _publisherString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); |
| | | |
| | | for (int i = 0; i < tempStrings.Length; i++) |
| | | { |
| | | var temp = tempStrings[i]; |
| | | var matches = Regex.Matches(temp, "\\d+"); |
| | | switch (matches.Count) |
| | | { |
| | | case 1: |
| | | var id = int.Parse(matches[0].Value); |
| | | publisherIds.Add(id.ToString()); |
| | | break; |
| | | case 2: |
| | | var min = int.Parse(matches[0].Value); |
| | | var max = int.Parse(matches[1].Value); |
| | | for (int j = min; j <= max; j++) |
| | | { |
| | | publisherIds.Add(j.ToString()); |
| | | } |
| | | break; |
| | | } |
| | | } |
| | | |
| | | var smallPackages = new List<string>(); |
| | | var halfPackages = new List<string>(); |
| | | var bigPackages = new List<string>(); |
| | | |
| | | for (int i = 0; i < publisherIds.Count; i++) |
| | | { |
| | | try |
| | | { |
| | | var publisher = publisherIds[i]; |
| | | var versionName = string.Empty; |
| | | var versionConfig = GetVersionConfig(publisher, out versionName); |
| | | switch (versionConfig.assetAccess) |
| | | { |
| | | case InstalledAsset.NullAsset: |
| | | smallPackages.Add(publisher); |
| | | break; |
| | | case InstalledAsset.HalfAsset: |
| | | halfPackages.Add(publisher); |
| | | break; |
| | | case InstalledAsset.FullAsset: |
| | | case InstalledAsset.IngoreDownLoad: |
| | | bigPackages.Add(publisher); |
| | | break; |
| | | |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | Debug.Log(ex); |
| | | } |
| | | } |
| | | |
| | | if (Directory.Exists(ResourcesPath.Instance.StreamingAssetPath)) |
| | | { |
| | | Directory.Delete(ResourcesPath.Instance.StreamingAssetPath, true); |
| | | } |
| | | |
| | | if (smallPackages.Count > 0) |
| | | { |
| | | for (int i = 0; i < smallPackages.Count; i++) |
| | | { |
| | | #if UNITY_ANDROID |
| | | BuildApk(_output, smallPackages[i], _development); |
| | | #elif UNITY_IOS |
| | | BuildIpa(smallPackages[i], _replace); |
| | | #endif |
| | | } |
| | | } |
| | | |
| | | if (halfPackages.Count > 0) |
| | | { |
| | | ConfigManager.Instance.PreLoadConfigs(); |
| | | FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath); |
| | | |
| | | var files = new List<FileInfo>(); |
| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "mob"), files); |
| | | foreach (var file in files) |
| | | { |
| | | var extersion = Path.GetExtension(file.FullName); |
| | | var fileName = Path.GetFileName(file.FullName); |
| | | if (!string.IsNullOrEmpty(extersion)) |
| | | { |
| | | fileName = fileName.Replace(extersion, ""); |
| | | } |
| | | |
| | | if (!PriorBundleConfig.mobs.Contains(fileName)) |
| | | { |
| | | File.Delete(file.FullName); |
| | | } |
| | | } |
| | | |
| | | files.Clear(); |
| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "maps"), files); |
| | | foreach (var file in files) |
| | | { |
| | | var extersion = Path.GetExtension(file.FullName); |
| | | var fileName = Path.GetFileName(file.FullName); |
| | | if (!string.IsNullOrEmpty(extersion)) |
| | | { |
| | | fileName = fileName.Replace(extersion, ""); |
| | | } |
| | | |
| | | if (!PriorBundleConfig.scenes.Contains(fileName)) |
| | | { |
| | | File.Delete(file.FullName); |
| | | } |
| | | } |
| | | |
| | | files.Clear(); |
| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "audio"), files); |
| | | foreach (var file in files) |
| | | { |
| | | var extersion = Path.GetExtension(file.FullName); |
| | | var fileName = Path.GetFileName(file.FullName); |
| | | if (!string.IsNullOrEmpty(extersion)) |
| | | { |
| | | fileName = fileName.Replace(extersion, ""); |
| | | } |
| | | |
| | | if (!PriorBundleConfig.audios.Contains(fileName)) |
| | | { |
| | | File.Delete(file.FullName); |
| | | } |
| | | } |
| | | |
| | | files.Clear(); |
| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "effect"), files); |
| | | foreach (var file in files) |
| | | { |
| | | var extersion = Path.GetExtension(file.FullName); |
| | | var fileName = Path.GetFileName(file.FullName); |
| | | if (!string.IsNullOrEmpty(extersion)) |
| | | { |
| | | fileName = fileName.Replace(extersion, ""); |
| | | } |
| | | |
| | | if (!PriorBundleConfig.effects.Contains(fileName)) |
| | | { |
| | | File.Delete(file.FullName); |
| | | } |
| | | } |
| | | |
| | | for (int i = 0; i < halfPackages.Count; i++) |
| | | { |
| | | #if UNITY_ANDROID |
| | | BuildApk(_output, halfPackages[i], _development); |
| | | #elif UNITY_IOS |
| | | BuildIpa(halfPackages[i], _replace); |
| | | #endif |
| | | } |
| | | } |
| | | |
| | | if (bigPackages.Count > 0) |
| | | { |
| | | FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath); |
| | | for (int i = 0; i < bigPackages.Count; i++) |
| | | { |
| | | #if UNITY_ANDROID |
| | | BuildApk(_output, bigPackages[i], _development); |
| | | #elif UNITY_IOS |
| | | BuildIpa(bigPackages[i], _replace); |
| | | #endif |
| | | } |
| | | } |
| | | |
| | | packageIndex++; |
| | | } |
| | | |
| | | public static void BuildApk(string _output, string _publisher, bool _development) |
| | | { |
| | | PreBuild(_publisher); |
| | | |
| | | var versionName = string.Empty; |
| | | var versionConfig = GetVersionConfig(_publisher, out versionName); |
| | | var versionConfigCSpath = Application.dataPath + "/Scripts/System/ClientVersion/VersionConfig.cs"; |
| | | var text = File.ReadAllText(versionConfigCSpath); |
| | | |
| | | if (text.Contains("VERSION_ALTERNATIVE")) |
| | | { |
| | | var pattern = "VERSION_ALTERNATIVE = \".*\""; |
| | | text = Regex.Replace(text, pattern, StringUtility.Contact("VERSION_ALTERNATIVE = ", "\"", versionConfig.m_Version, "\"")); |
| | | |
| | | bool encoderShouldEmitUTF8Identifier = true; |
| | | bool throwOnInvalidBytes = false; |
| | | UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes); |
| | | bool append = false; |
| | | StreamWriter streamWriter = new StreamWriter(versionConfigCSpath, append, encoding); |
| | | streamWriter.Write(text); |
| | | streamWriter.Close(); |
| | | AssetDatabase.ImportAsset(versionConfigCSpath); |
| | | } |
| | | |
| | | PlayerSettings.Android.keystoreName = Application.dataPath + "/Editor/Keystore/" + versionConfig.keystoreFileName + ".keystore"; |
| | | PlayerSettings.Android.keystorePass = versionConfig.keystorePassword; |
| | | PlayerSettings.Android.keyaliasName = versionConfig.keystoreAlias; |
| | | PlayerSettings.Android.keyaliasPass = versionConfig.keystoreAliasPassword; |
| | | |
| | | PlayerSettings.enableInternalProfiler = _development; |
| | | |
| | | if (Directory.Exists(ANDROID_PLUGIN_PATH)) |
| | | { |
| | | Directory.Delete(ANDROID_PLUGIN_PATH, true); |
| | | } |
| | | |
| | | FileExtersion.DirectoryCopy(StringUtility.Contact(SDK_PLUGIN_PROJECT, "/Android/", versionConfig.appId), ANDROID_PLUGIN_PATH); |
| | | |
| | | AssetDatabase.SaveAssets(); |
| | | AssetDatabase.Refresh(); |
| | | |
| | | var index = packageIndex; |
| | | if (_development) |
| | | { |
| | | var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", index, "_development.apk"); |
| | | BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging); |
| | | } |
| | | else |
| | | { |
| | | var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", index, ".apk"); |
| | | BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.None); |
| | | } |
| | | } |
| | | |
| | | public static void BuildIpa(string _publisher, bool _replace) |
| | | { |
| | | PreBuild(_publisher); |
| | | PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString(); |
| | | PlayerSettings.iOS.appleDeveloperTeamID = VersionConfig.Get().appleDeveloperTeamID; |
| | | |
| | | if (_replace) |
| | | { |
| | | XCodeProjectMod.BuildIOSProject_Replace(); |
| | | } |
| | | else |
| | | { |
| | | XCodeProjectMod.BuildIOSProject_Append(); |
| | | } |
| | | } |
| | | |
| | | private static void PreBuild(string _publisher) |
| | | { |
| | | var newVersionConfigPath = StringUtility.Contact("Assets/Resources/ScriptableObject/Config/VersionConfig", ".asset"); |
| | | var versionName = string.Empty; |
| | | var fromVersionConfig = GetVersionConfig(_publisher, out versionName); |
| | | var newVersionConfig = ScriptableObject.CreateInstance<VersionConfig>(); |
| | | if (File.Exists(newVersionConfigPath)) |
| | | { |
| | | AssetDatabase.DeleteAsset(newVersionConfigPath); |
| | | } |
| | | |
| | | VersionConfig.Copy(fromVersionConfig, newVersionConfig); |
| | | newVersionConfig.buildTime = DateTime.Now.ToString("yy/MM/dd--HH:mm"); |
| | | newVersionConfig.buildIndex = packageIndex; |
| | | |
| | | AssetDatabase.CreateAsset(newVersionConfig, newVersionConfigPath); |
| | | EditorUtility.SetDirty(newVersionConfig); |
| | | |
| | | SetIconAndSplashImage(versionName); |
| | | |
| | | PlayerSettings.companyName = "TheSecondWorld"; |
| | | PlayerSettings.productName = newVersionConfig.productName; |
| | | PlayerSettings.applicationIdentifier = newVersionConfig.bundleIdentifier; |
| | | PlayerSettings.defaultInterfaceOrientation = UIOrientation.AutoRotation; |
| | | PlayerSettings.allowedAutorotateToLandscapeLeft = true; |
| | | PlayerSettings.allowedAutorotateToLandscapeRight = true; |
| | | PlayerSettings.allowedAutorotateToPortrait = false; |
| | | PlayerSettings.allowedAutorotateToPortraitUpsideDown = false; |
| | | PlayerSettings.bundleVersion = newVersionConfig.version; |
| | | |
| | | AssetDatabase.SaveAssets(); |
| | | AssetDatabase.Refresh(); |
| | | } |
| | | |
| | | static VersionConfig GetVersionConfig(string _publisher, out string _versionName) |
| | | { |
| | | var lines = File.ReadAllLines(versionsFilePath); |
| | | |
| | | for (int i = 2; i < lines.Length; i++) |
| | | { |
| | | var line = lines[i]; |
| | | var lineStrings = line.Split('\t'); |
| | | if (lineStrings[0] == _publisher) |
| | | { |
| | | var config = new VersionConfig(); |
| | | config.Read(line); |
| | | _versionName = lineStrings[1]; |
| | | return config; |
| | | } |
| | | } |
| | | |
| | | _versionName = string.Empty; |
| | | return null; |
| | | } |
| | | |
| | | static void SetIconAndSplashImage(string _versionName) |
| | | { |
| | | var buildTarget = GetBuildTarget(); |
| | | var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/Icon.png")); |
| | | var iconSizes = PlayerSettings.GetIconSizesForTargetGroup(buildTarget); |
| | | var icons = new Texture2D[iconSizes.Length]; |
| | | for (int i = 0; i < iconSizes.Length; i++) |
| | | { |
| | | icons[i] = texture; |
| | | } |
| | | |
| | | PlayerSettings.SetIconsForTargetGroup(buildTarget, icons); |
| | | |
| | | PlayerSettings.SplashScreen.show = false; |
| | | PlayerSettings.SplashScreen.showUnityLogo = false; |
| | | PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark; |
| | | |
| | | var splashImage = AssetDatabase.LoadAssetAtPath<Sprite>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/SplashImage.png")); |
| | | var splashScreenLogo = PlayerSettings.SplashScreenLogo.Create(3, splashImage); |
| | | PlayerSettings.SplashScreen.logos = new PlayerSettings.SplashScreenLogo[] { splashScreenLogo }; |
| | | |
| | | if (buildTarget == BuildTargetGroup.Android) |
| | | { |
| | | PlayerSettings.Android.splashScreenScale = AndroidSplashScreenScale.ScaleToFill; |
| | | } |
| | | } |
| | | |
| | | static BuildTargetGroup GetBuildTarget() |
| | | { |
| | | #if UNITY_ANDROID |
| | | return BuildTargetGroup.Android; |
| | | #elif UNITY_IOS |
| | | return BuildTargetGroup.iOS; |
| | | #else |
| | | return BuildTargetGroup.Standalone; |
| | | #endif |
| | | } |
| | | |
| | | } |
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using UnityEngine;
|
| | | using System;
|
| | | using UnityEditor;
|
| | | using System.IO;
|
| | | using System.Text.RegularExpressions;
|
| | | using System.Text;
|
| | |
|
| | | using Beebyte.Obfuscator;
|
| | |
|
| | | public class ClientPackage
|
| | | {
|
| | | public static readonly string versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
|
| | | public static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity", "Assets/Resources/Scenes/Empty.unity" };
|
| | |
|
| | | public static string auditOutTime = string.Empty;
|
| | |
|
| | | public static string SDK_PLUGIN_PROJECT {
|
| | | get { return LocalSave.GetString("SDK_PROJECT_PATH"); }
|
| | | set { LocalSave.SetString("SDK_PROJECT_PATH", value); }
|
| | | }
|
| | |
|
| | | public static bool obfuscatorEnabled {
|
| | | get { return LocalSave.GetBool("obfuscatorEnabled", false); }
|
| | | set { LocalSave.SetBool("obfuscatorEnabled", value); }
|
| | | }
|
| | |
|
| | | public static int AssetPrior {
|
| | | get { return LocalSave.GetInt("HalfAssetPrior", 1); }
|
| | | set { LocalSave.SetInt("HalfAssetPrior", value); }
|
| | | }
|
| | |
|
| | | static string ANDROID_PLUGIN_PATH = Application.dataPath + "/Plugins/Android";
|
| | | static string iOS_PLUGIN_PATH = Application.dataPath + "/Plugins/iOS";
|
| | |
|
| | | public static void BuildPublishers(string _sdkPath, string _assetBundlePath, string _output, string _publisherString, int _buildIndex, bool _development, bool _replace)
|
| | | {
|
| | | var publisherIds = new List<string>();
|
| | | var tempStrings = _publisherString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
|
| | |
|
| | | for (int i = 0; i < tempStrings.Length; i++)
|
| | | {
|
| | | var temp = tempStrings[i];
|
| | | var matches = Regex.Matches(temp, "\\d+");
|
| | | switch (matches.Count)
|
| | | {
|
| | | case 1:
|
| | | var id = int.Parse(matches[0].Value);
|
| | | publisherIds.Add(id.ToString());
|
| | | break;
|
| | | case 2:
|
| | | var min = int.Parse(matches[0].Value);
|
| | | var max = int.Parse(matches[1].Value);
|
| | | for (int j = min; j <= max; j++)
|
| | | {
|
| | | publisherIds.Add(j.ToString());
|
| | | }
|
| | | break;
|
| | | }
|
| | | }
|
| | |
|
| | | var smallPackages = new List<string>();
|
| | | var halfPackages = new List<string>();
|
| | | var bigPackages = new List<string>();
|
| | |
|
| | | for (int i = 0; i < publisherIds.Count; i++)
|
| | | {
|
| | | try
|
| | | {
|
| | | var publisher = publisherIds[i];
|
| | | var versionName = string.Empty;
|
| | | var versionConfig = GetVersionConfig(publisher, out versionName);
|
| | | switch (versionConfig.assetAccess)
|
| | | {
|
| | | case InstalledAsset.NullAsset:
|
| | | smallPackages.Add(publisher);
|
| | | break;
|
| | | case InstalledAsset.HalfAsset:
|
| | | halfPackages.Add(publisher);
|
| | | break;
|
| | | case InstalledAsset.FullAsset:
|
| | | case InstalledAsset.IngoreDownLoad:
|
| | | bigPackages.Add(publisher);
|
| | | break;
|
| | |
|
| | | }
|
| | | }
|
| | | catch (Exception ex)
|
| | | {
|
| | | Debug.Log(ex);
|
| | | }
|
| | | }
|
| | |
|
| | | if (Directory.Exists(ResourcesPath.Instance.StreamingAssetPath))
|
| | | {
|
| | | Directory.Delete(ResourcesPath.Instance.StreamingAssetPath, true);
|
| | | }
|
| | |
|
| | | if (smallPackages.Count > 0)
|
| | | {
|
| | | var files = new List<FileInfo>();
|
| | | var builtInFiles = new List<FileInfo>();
|
| | |
|
| | | FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, files);
|
| | | foreach (var file in files)
|
| | | {
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | |
|
| | | if (file.FullName.Contains("builtin"))
|
| | | {
|
| | | builtInFiles.Add(file);
|
| | | continue;
|
| | | }
|
| | |
|
| | | if (file.FullName.Contains("Contact.txt")
|
| | | || file.FullName.Contains("HelpInfo.txt")
|
| | | || file.FullName.Contains("PriorBundle.txt")
|
| | | || file.FullName.Contains("PriorLanguage.txt")
|
| | | || file.FullName.Contains("ApkUpdateUrl.txt"))
|
| | | {
|
| | | builtInFiles.Add(file);
|
| | | continue;
|
| | | }
|
| | |
|
| | | File.Delete(file.FullName);
|
| | | }
|
| | |
|
| | | var totalCount = builtInFiles.Count;
|
| | | var completeCount = 0;
|
| | | foreach (var item in builtInFiles)
|
| | | {
|
| | | var directory = Path.GetDirectoryName(item.FullName);
|
| | | if (!Directory.Exists(directory))
|
| | | {
|
| | | Directory.CreateDirectory(directory);
|
| | | }
|
| | |
|
| | | var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
|
| | | var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
|
| | | #if UNITY_ANDROID
|
| | | var extension = Path.GetExtension(item.FullName);
|
| | | if (extension == ".meta")
|
| | | {
|
| | | continue;
|
| | | }
|
| | |
|
| | | to = to + ".7z";
|
| | | SevenZipUtility.Compress(item.FullName, to);
|
| | | UnityEditor.EditorUtility.DisplayProgressBar("正在压缩资源", item.Name, (float)completeCount / totalCount);
|
| | | #elif UNITY_IOS
|
| | | File.Copy(item.FullName,to,true);
|
| | | #endif
|
| | |
|
| | | completeCount++;
|
| | | }
|
| | |
|
| | | EditorUtility.ClearProgressBar();
|
| | |
|
| | | for (int i = 0; i < smallPackages.Count; i++)
|
| | | {
|
| | | #if UNITY_ANDROID
|
| | | BuildApk(_sdkPath, _output, smallPackages[i], _buildIndex, _development);
|
| | | #elif UNITY_IOS
|
| | | BuildIpa(_sdkPath, smallPackages[i], _buildIndex, _replace);
|
| | | #endif
|
| | | }
|
| | | }
|
| | |
|
| | | if (halfPackages.Count > 0)
|
| | | {
|
| | | PriorBundleConfig.Init(true);
|
| | |
|
| | | var fromFiles = new List<FileInfo>();
|
| | | FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, fromFiles);
|
| | |
|
| | | var excludeFileFullNames = new List<string>();
|
| | | var tempFiles = new List<FileInfo>();
|
| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/mob"), tempFiles);
|
| | | foreach (var file in tempFiles)
|
| | | {
|
| | | var extersion = Path.GetExtension(file.FullName);
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | if (!string.IsNullOrEmpty(extersion))
|
| | | {
|
| | | fileName = fileName.Replace(extersion, "");
|
| | | }
|
| | |
|
| | | var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Mob, fileName);
|
| | | if (prior > AssetPrior)
|
| | | {
|
| | | excludeFileFullNames.Add(file.FullName);
|
| | | }
|
| | | }
|
| | |
|
| | | tempFiles.Clear();
|
| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/maps"), tempFiles);
|
| | | foreach (var file in tempFiles)
|
| | | {
|
| | | var extersion = Path.GetExtension(file.FullName);
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | if (!string.IsNullOrEmpty(extersion))
|
| | | {
|
| | | fileName = fileName.Replace(extersion, "");
|
| | | }
|
| | |
|
| | | var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Scene, fileName);
|
| | | if (prior > AssetPrior)
|
| | | {
|
| | | excludeFileFullNames.Add(file.FullName);
|
| | | }
|
| | | }
|
| | |
|
| | | tempFiles.Clear();
|
| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/audio"), tempFiles);
|
| | | foreach (var file in tempFiles)
|
| | | {
|
| | | var extersion = Path.GetExtension(file.FullName);
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | if (!string.IsNullOrEmpty(extersion))
|
| | | {
|
| | | fileName = fileName.Replace(extersion, "");
|
| | | }
|
| | |
|
| | | var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Audio, fileName);
|
| | | if (prior > AssetPrior)
|
| | | {
|
| | | excludeFileFullNames.Add(file.FullName);
|
| | | }
|
| | | }
|
| | |
|
| | | tempFiles.Clear();
|
| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/effect"), tempFiles);
|
| | | foreach (var file in tempFiles)
|
| | | {
|
| | | var extersion = Path.GetExtension(file.FullName);
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | if (!string.IsNullOrEmpty(extersion))
|
| | | {
|
| | | fileName = fileName.Replace(extersion, "");
|
| | | }
|
| | |
|
| | | var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Effect, fileName);
|
| | | if (prior > AssetPrior)
|
| | | {
|
| | | excludeFileFullNames.Add(file.FullName);
|
| | | }
|
| | | }
|
| | |
|
| | | tempFiles.Clear();
|
| | | FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/ui/sprite"), tempFiles);
|
| | | foreach (var file in tempFiles)
|
| | | {
|
| | | var fileName = Path.GetFileName(file.FullName);
|
| | | if (fileName == "loadingbg")
|
| | | {
|
| | | excludeFileFullNames.Add(file.FullName);
|
| | | }
|
| | | }
|
| | |
|
| | | for (int i = fromFiles.Count - 1; i >= 0; i--)
|
| | | {
|
| | | var item = fromFiles[i];
|
| | | if (excludeFileFullNames.Contains(item.FullName))
|
| | | {
|
| | | fromFiles.RemoveAt(i);
|
| | | }
|
| | | }
|
| | |
|
| | | var totalCount = fromFiles.Count;
|
| | | var completeCount = 0;
|
| | | foreach (var item in fromFiles)
|
| | | {
|
| | | var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
|
| | | var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
|
| | | var directory = Path.GetDirectoryName(to);
|
| | | if (!Directory.Exists(directory))
|
| | | {
|
| | | Directory.CreateDirectory(directory);
|
| | | }
|
| | | #if UNITY_ANDROID
|
| | | var extension = Path.GetExtension(item.FullName);
|
| | | if (extension == ".meta")
|
| | | {
|
| | | continue;
|
| | | }
|
| | |
|
| | | to = to + ".7z";
|
| | | SevenZipUtility.Compress(item.FullName, to);
|
| | | UnityEditor.EditorUtility.DisplayProgressBar("正在压缩资源", item.Name, (float)completeCount / totalCount);
|
| | | #elif UNITY_IOS
|
| | | File.Copy(item.FullName,to,true);
|
| | | #endif
|
| | | completeCount++;
|
| | | }
|
| | |
|
| | | EditorUtility.ClearProgressBar();
|
| | | for (int i = 0; i < halfPackages.Count; i++)
|
| | | {
|
| | | #if UNITY_ANDROID
|
| | | BuildApk(_sdkPath, _output, halfPackages[i], _buildIndex, _development);
|
| | | #elif UNITY_IOS
|
| | | BuildIpa(_sdkPath, halfPackages[i], _buildIndex, _replace);
|
| | | #endif
|
| | | }
|
| | | }
|
| | |
|
| | | if (bigPackages.Count > 0)
|
| | | {
|
| | | var fromFiles = new List<FileInfo>();
|
| | | FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, fromFiles);
|
| | |
|
| | | var totalCount = fromFiles.Count;
|
| | | var completeCount = 0;
|
| | | foreach (var item in fromFiles)
|
| | | {
|
| | | var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
|
| | | var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
|
| | | var directory = Path.GetDirectoryName(to);
|
| | | if (!Directory.Exists(directory))
|
| | | {
|
| | | Directory.CreateDirectory(directory);
|
| | | }
|
| | | #if UNITY_ANDROID
|
| | | var extension = Path.GetExtension(item.FullName);
|
| | | if (extension == ".meta")
|
| | | {
|
| | | continue;
|
| | | }
|
| | |
|
| | | to = to + ".7z";
|
| | | SevenZipUtility.Compress(item.FullName, to);
|
| | | UnityEditor.EditorUtility.DisplayProgressBar("正在压缩资源", item.Name, (float)completeCount / totalCount);
|
| | | #elif UNITY_IOS
|
| | | File.Copy(item.FullName,to,true);
|
| | | #endif
|
| | | completeCount++;
|
| | | }
|
| | |
|
| | | for (int i = 0; i < bigPackages.Count; i++)
|
| | | {
|
| | | #if UNITY_ANDROID
|
| | | BuildApk(_sdkPath, _output, bigPackages[i], _buildIndex, _development);
|
| | | #elif UNITY_IOS
|
| | | BuildIpa(_sdkPath, bigPackages[i], _buildIndex, _replace);
|
| | | #endif
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | public static void BuildApk(string _sdkPath, string _output, string _publisher, int _buildIndex, bool _development)
|
| | | {
|
| | | PreBuild(_publisher, _buildIndex);
|
| | |
|
| | | var auditTimeFile = StringUtility.Contact(Application.dataPath, Path.DirectorySeparatorChar, "Resources/Config/AuditTime.txt");
|
| | | if (File.Exists(auditTimeFile))
|
| | | {
|
| | | File.Delete(auditTimeFile);
|
| | | }
|
| | |
|
| | | var versionName = string.Empty;
|
| | | var versionConfig = GetVersionConfig(_publisher, out versionName);
|
| | | var versionConfigCSpath = Application.dataPath + "/Scripts/System/ClientVersion/VersionConfig.cs";
|
| | | var text = File.ReadAllText(versionConfigCSpath);
|
| | |
|
| | | if (text.Contains("VERSION_ALTERNATIVE"))
|
| | | {
|
| | | var pattern = "VERSION_ALTERNATIVE = \".*\"";
|
| | | text = Regex.Replace(text, pattern, StringUtility.Contact("VERSION_ALTERNATIVE = ", "\"", versionConfig.m_Version, "\""));
|
| | |
|
| | | bool encoderShouldEmitUTF8Identifier = true;
|
| | | bool throwOnInvalidBytes = false;
|
| | | UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
|
| | | bool append = false;
|
| | | StreamWriter streamWriter = new StreamWriter(versionConfigCSpath, append, encoding);
|
| | | streamWriter.Write(text);
|
| | | streamWriter.Close();
|
| | | AssetDatabase.ImportAsset(versionConfigCSpath);
|
| | | }
|
| | |
|
| | | // 针对某一些打包的特殊性, 这里特指依赖的第三方库含有资源的问题
|
| | | // 这里对有这种特型的渠道的sdk在打包的时候差异化gradle文件
|
| | | // 更名原有文件
|
| | | string _gradleTemplateUrl = EditorApplication.applicationContentsPath + "/PlaybackEngines/AndroidPlayer/Tools/GradleTemplates/";
|
| | | string _gradleFileUrl = _gradleTemplateUrl + "mainTemplate.gradle";
|
| | | string _diffGradleFileUrl = StringUtility.Contact(_sdkPath, "/GradleDiff/", versionConfig.appId, "/mainTemplate.gradle");
|
| | | FileInfo _fileInfo = new FileInfo(_diffGradleFileUrl);
|
| | |
|
| | | if (!_fileInfo.Exists)
|
| | | {
|
| | | EditorUtility.DisplayDialog("警告", "Gradle模式需要配置差异文件,但是没有找到该文件: " + _diffGradleFileUrl, "@Hale");
|
| | | return;
|
| | | }
|
| | |
|
| | | _fileInfo.CopyTo(_gradleFileUrl, true);
|
| | |
|
| | | // 移动配置文件至打包工作目录中
|
| | |
|
| | | PlayerSettings.Android.keystoreName = Application.dataPath + "/Editor/Keystore/" + versionConfig.keystoreFileName + ".keystore";
|
| | | PlayerSettings.Android.keystorePass = versionConfig.keystorePassword;
|
| | | PlayerSettings.Android.keyaliasName = versionConfig.keystoreAlias;
|
| | | PlayerSettings.Android.keyaliasPass = versionConfig.keystoreAliasPassword;
|
| | | PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevel22;
|
| | | PlayerSettings.Android.bundleVersionCode = VersionConfig.GetVersionNumber(versionConfig.version);
|
| | |
|
| | | PlayerSettings.enableInternalProfiler = _development;
|
| | |
|
| | | if (Directory.Exists(ANDROID_PLUGIN_PATH))
|
| | | {
|
| | | Directory.Delete(ANDROID_PLUGIN_PATH, true);
|
| | | }
|
| | |
|
| | | Debug.LogFormat("执行Android SDK 文件拷贝,from:{0};to:{1}", StringUtility.Contact(_sdkPath, "/Android/release"), ANDROID_PLUGIN_PATH);
|
| | | FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/Android/release"), ANDROID_PLUGIN_PATH);
|
| | | FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/Android/", versionConfig.appId), ANDROID_PLUGIN_PATH);
|
| | |
|
| | | var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
|
| | | if (option != null)
|
| | | {
|
| | | option.enabled = obfuscatorEnabled;
|
| | | EditorUtility.SetDirty(option);
|
| | | }
|
| | |
|
| | | AssetDatabase.SaveAssets();
|
| | | AssetDatabase.Refresh();
|
| | |
|
| | | if (_development)
|
| | | {
|
| | | var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex, "_development.apk");
|
| | | BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging);
|
| | | }
|
| | | else
|
| | | {
|
| | | var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex, ".apk");
|
| | | BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.None);
|
| | | }
|
| | | }
|
| | |
|
| | | public static void BuildIpa(string _sdkPath, string _publisher, int _buildIndex, bool _replace)
|
| | | {
|
| | | #if UNITY_IOS
|
| | | PreBuild(_publisher, _buildIndex);
|
| | |
|
| | | var versionName = string.Empty;
|
| | | var versionConfig = GetVersionConfig(_publisher, out versionName);
|
| | |
|
| | | if (Directory.Exists(iOS_PLUGIN_PATH))
|
| | | {
|
| | | Directory.Delete(iOS_PLUGIN_PATH, true);
|
| | | }
|
| | |
|
| | | if (!versionConfig.appId.Equals("test"))
|
| | | {
|
| | | FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/iOS/", versionConfig.appId), iOS_PLUGIN_PATH);
|
| | | }
|
| | |
|
| | | DateTime outTime;
|
| | | var correct = DateTime.TryParse(auditOutTime, out outTime);
|
| | | var directory = Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config";
|
| | | if (Directory.Exists(directory))
|
| | | {
|
| | | Directory.CreateDirectory(directory);
|
| | | }
|
| | | File.WriteAllText(Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config/AuditTime.txt", correct ? auditOutTime : "");
|
| | | |
| | | var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
|
| | | if (option!=null)
|
| | | {
|
| | | option.enabled = obfuscatorEnabled;
|
| | | EditorUtility.SetDirty(option);
|
| | | }
|
| | | |
| | | AssetDatabase.SaveAssets();
|
| | | AssetDatabase.Refresh();
|
| | | PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString();
|
| | | PlayerSettings.iOS.appleDeveloperTeamID = VersionConfig.Get().appleDeveloperTeamID;
|
| | |
|
| | | if (_replace)
|
| | | {
|
| | | XCodeProjectMod.BuildIOSProject_Replace();
|
| | | }
|
| | | else
|
| | | {
|
| | | XCodeProjectMod.BuildIOSProject_Append();
|
| | | }
|
| | | #endif
|
| | | }
|
| | |
|
| | | private static void PreBuild(string _publisher, int _buildIndex)
|
| | | {
|
| | | try
|
| | | {
|
| | | var newVersionConfigPath = StringUtility.Contact("Assets/Resources/VersionConfig", ".asset");
|
| | | var versionName = string.Empty;
|
| | | var fromVersionConfig = GetVersionConfig(_publisher, out versionName);
|
| | | var newVersionConfig = ScriptableObject.CreateInstance<VersionConfig>();
|
| | | if (File.Exists(newVersionConfigPath))
|
| | | {
|
| | | AssetDatabase.DeleteAsset(newVersionConfigPath);
|
| | | }
|
| | |
|
| | | VersionConfig.Copy(fromVersionConfig, newVersionConfig);
|
| | | newVersionConfig.buildTime = DateTime.Now.ToString("yy/MM/dd--HH:mm");
|
| | | newVersionConfig.buildIndex = _buildIndex;
|
| | |
|
| | | AssetDatabase.CreateAsset(newVersionConfig, newVersionConfigPath);
|
| | | EditorUtility.SetDirty(newVersionConfig);
|
| | |
|
| | | SetIconAndSplashImage(versionName);
|
| | |
|
| | | PlayerSettings.companyName = "TheSecondWorld";
|
| | | PlayerSettings.productName = newVersionConfig.productName;
|
| | | PlayerSettings.applicationIdentifier = newVersionConfig.bundleIdentifier;
|
| | | PlayerSettings.defaultInterfaceOrientation = UIOrientation.AutoRotation;
|
| | | PlayerSettings.allowedAutorotateToLandscapeLeft = true;
|
| | | PlayerSettings.allowedAutorotateToLandscapeRight = true;
|
| | | PlayerSettings.allowedAutorotateToPortrait = false;
|
| | | PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
|
| | | PlayerSettings.bundleVersion = VersionConfig.GetVersionNumber(newVersionConfig.version).ToString();
|
| | |
|
| | | CSObjectWrapEditor.Generator.ClearAll();
|
| | | CSObjectWrapEditor.Generator.GenAll();
|
| | | }
|
| | | catch (Exception ex)
|
| | | {
|
| | | Debug.Log(ex);
|
| | | }
|
| | | finally
|
| | | {
|
| | | AssetDatabase.SaveAssets();
|
| | | AssetDatabase.Refresh();
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | static VersionConfig GetVersionConfig(string _publisher, out string _versionName)
|
| | | {
|
| | | var lines = File.ReadAllLines(versionsFilePath);
|
| | |
|
| | | for (int i = 2; i < lines.Length; i++)
|
| | | {
|
| | | var line = lines[i];
|
| | | var lineStrings = line.Split('\t');
|
| | | if (lineStrings[0] == _publisher)
|
| | | {
|
| | | var config = new VersionConfig();
|
| | | config.Read(line);
|
| | | _versionName = lineStrings[1];
|
| | | return config;
|
| | | }
|
| | | }
|
| | |
|
| | | _versionName = string.Empty;
|
| | | return null;
|
| | | }
|
| | |
|
| | | static void SetIconAndSplashImage(string _versionName)
|
| | | {
|
| | | var buildTarget = GetBuildTarget();
|
| | | var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/Icon.png"));
|
| | | var iconSizes = PlayerSettings.GetIconSizesForTargetGroup(buildTarget);
|
| | | var icons = new Texture2D[iconSizes.Length];
|
| | | for (int i = 0; i < iconSizes.Length; i++)
|
| | | {
|
| | | icons[i] = texture;
|
| | | }
|
| | |
|
| | | PlayerSettings.SetIconsForTargetGroup(buildTarget, icons);
|
| | |
|
| | | PlayerSettings.SplashScreen.show = false;
|
| | | PlayerSettings.SplashScreen.showUnityLogo = false;
|
| | | PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark;
|
| | |
|
| | | var splashImage = AssetDatabase.LoadAssetAtPath<Sprite>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/SplashImage.png"));
|
| | | var splashScreenLogo = PlayerSettings.SplashScreenLogo.Create(3, splashImage);
|
| | | PlayerSettings.SplashScreen.logos = new PlayerSettings.SplashScreenLogo[] { splashScreenLogo };
|
| | |
|
| | | if (buildTarget == BuildTargetGroup.Android)
|
| | | {
|
| | | var projectSettings = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/ProjectSettings.asset")[0]);
|
| | | var splashImageSetting = projectSettings.FindProperty("androidSplashScreen");
|
| | | splashImageSetting.objectReferenceValue = splashImage.texture;
|
| | | projectSettings.ApplyModifiedProperties();
|
| | |
|
| | | PlayerSettings.Android.splashScreenScale = AndroidSplashScreenScale.ScaleToFill;
|
| | | }
|
| | | }
|
| | |
|
| | | static BuildTargetGroup GetBuildTarget()
|
| | | {
|
| | | #if UNITY_ANDROID
|
| | | return BuildTargetGroup.Android;
|
| | | #elif UNITY_IOS
|
| | | return BuildTargetGroup.iOS;
|
| | | #else
|
| | | return BuildTargetGroup.Standalone;
|
| | | #endif
|
| | | }
|
| | |
|
| | | }
|