少年修仙传客户端基础资源
client_Wu Xijin
2019-02-14 54fad068f41ba7b0d2f16699a3f774be2a0d84e9
Assets/Editor/Tool/ClientPackage.cs
@@ -6,17 +6,29 @@
using System.IO;
using System.Text.RegularExpressions;
using System.Text;
using TableConfig;
using Beebyte.Obfuscator;
public class ClientPackage
{
    public static readonly string versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
    public static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity", "Assets/Resources/Scenes/Empty.unity" };
    public static string SDK_PLUGIN_PROJECT
    {
    public static string auditOutTime = string.Empty;
    public static string SDK_PLUGIN_PROJECT {
        get { return LocalSave.GetString("SDK_PROJECT_PATH"); }
        set { LocalSave.SetString("SDK_PROJECT_PATH", value); }
    }
    public static bool obfuscatorEnabled {
        get { return LocalSave.GetBool("obfuscatorEnabled", false); }
        set { LocalSave.SetBool("obfuscatorEnabled", value); }
    }
    public static int AssetPrior {
        get { return LocalSave.GetInt("HalfAssetPrior", 1); }
        set { LocalSave.SetInt("HalfAssetPrior", value); }
    }
    static string ANDROID_PLUGIN_PATH = Application.dataPath + "/Plugins/Android";
@@ -87,6 +99,64 @@
        if (smallPackages.Count > 0)
        {
            var files = new List<FileInfo>();
            var builtInFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, files);
            foreach (var file in files)
            {
                var fileName = Path.GetFileName(file.FullName);
                if (file.FullName.Contains("builtin"))
                {
                    builtInFiles.Add(file);
                    continue;
                }
                if (file.FullName.Contains("Contact.txt")
                    || file.FullName.Contains("HelpInfo.txt")
                    || file.FullName.Contains("PriorBundle.txt")
                    || file.FullName.Contains("PriorLanguage.txt")
                    || file.FullName.Contains("ApkUpdateUrl.txt"))
                {
                    builtInFiles.Add(file);
                    continue;
                }
                File.Delete(file.FullName);
            }
            var totalCount = builtInFiles.Count;
            var completeCount = 0;
            foreach (var item in builtInFiles)
            {
                var directory = Path.GetDirectoryName(item.FullName);
                if (!Directory.Exists(directory))
                {
                    Directory.CreateDirectory(directory);
                }
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
#if UNITY_ANDROID
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                {
                    continue;
                }
                to = to + ".7z";
                SevenZipUtility.Compress(item.FullName, to);
                UnityEditor.EditorUtility.DisplayProgressBar("正在压缩资源", item.Name, (float)completeCount / totalCount);
#elif UNITY_IOS
                File.Copy(item.FullName,to,true);
#endif
                completeCount++;
            }
            EditorUtility.ClearProgressBar();
            for (int i = 0; i < smallPackages.Count; i++)
            {
#if UNITY_ANDROID
@@ -99,12 +169,15 @@
        if (halfPackages.Count > 0)
        {
            Config.Instance.PreLoadConfigs();
            FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath);
            PriorBundleConfig.Init(true);
            var files = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "mob"), files);
            foreach (var file in files)
            var fromFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, fromFiles);
            var excludeFileFullNames = new List<string>();
            var tempFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/mob"), tempFiles);
            foreach (var file in tempFiles)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
@@ -113,15 +186,16 @@
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.mobs.Contains(fileName))
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Mob, fileName);
                if (prior > AssetPrior)
                {
                    File.Delete(file.FullName);
                    excludeFileFullNames.Add(file.FullName);
                }
            }
            files.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "maps"), files);
            foreach (var file in files)
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/maps"), tempFiles);
            foreach (var file in tempFiles)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
@@ -130,15 +204,16 @@
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.scenes.Contains(fileName))
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Scene, fileName);
                if (prior > AssetPrior)
                {
                    File.Delete(file.FullName);
                    excludeFileFullNames.Add(file.FullName);
                }
            }
            files.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "audio"), files);
            foreach (var file in files)
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/audio"), tempFiles);
            foreach (var file in tempFiles)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
@@ -147,15 +222,16 @@
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.audios.Contains(fileName))
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Audio, fileName);
                if (prior > AssetPrior)
                {
                    File.Delete(file.FullName);
                    excludeFileFullNames.Add(file.FullName);
                }
            }
            files.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "effect"), files);
            foreach (var file in files)
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/effect"), tempFiles);
            foreach (var file in tempFiles)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileName(file.FullName);
@@ -164,12 +240,61 @@
                    fileName = fileName.Replace(extersion, "");
                }
                if (!PriorBundleConfig.effects.Contains(fileName))
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Effect, fileName);
                if (prior > AssetPrior)
                {
                    File.Delete(file.FullName);
                    excludeFileFullNames.Add(file.FullName);
                }
            }
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/ui/sprite"), tempFiles);
            foreach (var file in tempFiles)
            {
                var fileName = Path.GetFileName(file.FullName);
                if (fileName == "loadingbg")
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
            for (int i = fromFiles.Count - 1; i >= 0; i--)
            {
                var item = fromFiles[i];
                if (excludeFileFullNames.Contains(item.FullName))
                {
                    fromFiles.RemoveAt(i);
                }
            }
            var totalCount = fromFiles.Count;
            var completeCount = 0;
            foreach (var item in fromFiles)
            {
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
                var directory = Path.GetDirectoryName(to);
                if (!Directory.Exists(directory))
                {
                    Directory.CreateDirectory(directory);
                }
#if UNITY_ANDROID
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                {
                    continue;
                }
                to = to + ".7z";
                SevenZipUtility.Compress(item.FullName, to);
                UnityEditor.EditorUtility.DisplayProgressBar("正在压缩资源", item.Name, (float)completeCount / totalCount);
#elif UNITY_IOS
                File.Copy(item.FullName,to,true);
#endif
                completeCount++;
            }
            EditorUtility.ClearProgressBar();
            for (int i = 0; i < halfPackages.Count; i++)
            {
#if UNITY_ANDROID
@@ -182,7 +307,36 @@
        if (bigPackages.Count > 0)
        {
            FileExtersion.DirectoryCopy(_assetBundlePath, ResourcesPath.Instance.StreamingAssetPath);
            var fromFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, fromFiles);
            var totalCount = fromFiles.Count;
            var completeCount = 0;
            foreach (var item in fromFiles)
            {
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
                var directory = Path.GetDirectoryName(to);
                if (!Directory.Exists(directory))
                {
                    Directory.CreateDirectory(directory);
                }
#if UNITY_ANDROID
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                {
                    continue;
                }
                to = to + ".7z";
                SevenZipUtility.Compress(item.FullName, to);
                UnityEditor.EditorUtility.DisplayProgressBar("正在压缩资源", item.Name, (float)completeCount / totalCount);
#elif UNITY_IOS
                File.Copy(item.FullName,to,true);
#endif
                completeCount++;
            }
            for (int i = 0; i < bigPackages.Count; i++)
            {
#if UNITY_ANDROID
@@ -198,6 +352,12 @@
    public static void BuildApk(string _sdkPath, string _output, string _publisher, int _buildIndex, bool _development)
    {
        PreBuild(_publisher, _buildIndex);
        var auditTimeFile = StringUtility.Contact(Application.dataPath, Path.DirectorySeparatorChar, "Resources/Config/AuditTime.txt");
        if (File.Exists(auditTimeFile))
        {
            File.Delete(auditTimeFile);
        }
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(_publisher, out versionName);
@@ -229,7 +389,7 @@
        if (!_fileInfo.Exists)
        {
            EditorUtility.DisplayDialog("警告","Gradle模式需要配置差异文件,但是没有找到该文件: " + _diffGradleFileUrl,"@Hale");
            EditorUtility.DisplayDialog("警告", "Gradle模式需要配置差异文件,但是没有找到该文件: " + _diffGradleFileUrl, "@Hale");
            return;
        }
@@ -242,6 +402,7 @@
        PlayerSettings.Android.keyaliasName = versionConfig.keystoreAlias;
        PlayerSettings.Android.keyaliasPass = versionConfig.keystoreAliasPassword;
        PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevel22;
        PlayerSettings.Android.bundleVersionCode = VersionConfig.GetVersionNumber(versionConfig.version);
        PlayerSettings.enableInternalProfiler = _development;
@@ -253,6 +414,14 @@
        Debug.LogFormat("执行Android SDK 文件拷贝,from:{0};to:{1}", StringUtility.Contact(_sdkPath, "/Android/release"), ANDROID_PLUGIN_PATH);
        FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/Android/release"), ANDROID_PLUGIN_PATH);
        FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/Android/", versionConfig.appId), ANDROID_PLUGIN_PATH);
        var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        if (option != null)
        {
            option.enabled = obfuscatorEnabled;
            EditorUtility.SetDirty(option);
        }
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
@@ -270,14 +439,38 @@
    public static void BuildIpa(string _sdkPath, string _publisher, int _buildIndex, bool _replace)
    {
#if UNITY_IOS
        PreBuild(_publisher, _buildIndex);
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(_publisher, out versionName);
        if (Directory.Exists(iOS_PLUGIN_PATH))
        {
            Directory.Delete(iOS_PLUGIN_PATH, true);
        }
        if (!versionConfig.appId.Equals("test"))
        {
            FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/ChannelDiff/iOS/", versionConfig.appId), iOS_PLUGIN_PATH);
        }
        DateTime outTime;
        var correct = DateTime.TryParse(auditOutTime, out outTime);
        var directory = Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config";
        if (Directory.Exists(directory))
        {
            Directory.CreateDirectory(directory);
        }
        File.WriteAllText(Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config/AuditTime.txt", correct ? auditOutTime : "");
        var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        if (option!=null)
        {
            option.enabled = obfuscatorEnabled;
            EditorUtility.SetDirty(option);
        }
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString();
@@ -291,13 +484,14 @@
        {
            XCodeProjectMod.BuildIOSProject_Append();
        }
#endif
    }
    private static void PreBuild(string _publisher, int _buildIndex)
    {
        try
        {
            var newVersionConfigPath = StringUtility.Contact("Assets/Resources/ScriptableObject/Config/VersionConfig", ".asset");
            var newVersionConfigPath = StringUtility.Contact("Assets/Resources/VersionConfig", ".asset");
            var versionName = string.Empty;
            var fromVersionConfig = GetVersionConfig(_publisher, out versionName);
            var newVersionConfig = ScriptableObject.CreateInstance<VersionConfig>();
@@ -323,15 +517,10 @@
            PlayerSettings.allowedAutorotateToLandscapeRight = true;
            PlayerSettings.allowedAutorotateToPortrait = false;
            PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
            PlayerSettings.bundleVersion = newVersionConfig.version;
            PlayerSettings.bundleVersion = VersionConfig.GetVersionNumber(newVersionConfig.version).ToString();
            var grachicSettings = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/GraphicsSettings.asset")[0]);
            var lightmapStripping = grachicSettings.FindProperty("m_LightmapStripping");
            lightmapStripping.intValue = 0;
            var fogStripping = grachicSettings.FindProperty("m_FogStripping");
            fogStripping.intValue = 0;
            grachicSettings.ApplyModifiedProperties();
            CSObjectWrapEditor.Generator.ClearAll();
            CSObjectWrapEditor.Generator.GenAll();
        }
        catch (Exception ex)
        {
@@ -396,88 +585,6 @@
            PlayerSettings.Android.splashScreenScale = AndroidSplashScreenScale.ScaleToFill;
        }
        var logoFromPath = "Assets/Editor/Logo/" + _versionName + "/TB_DL_Logo.png";
        var logoToPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        AssetDatabase.DeleteAsset(logoToPath);
        AssetDatabase.CopyAsset(logoFromPath, logoToPath);
        var logoImporterPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        var logoImporter = AssetImporter.GetAtPath(logoImporterPath);
        var logoTextureImporter = logoImporter as TextureImporter;
        if (logoTextureImporter != null)
        {
            logoTextureImporter.textureType = TextureImporterType.Sprite;
            logoTextureImporter.spritePackingTag = string.Empty;
            logoTextureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTargetGroup.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.ETC2_RGBA8;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTargetGroup.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
            logoTextureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(logoImporterPath);
            EditorUtility.SetDirty(logoTextureImporter);
        }
        var backGroundFromPath = "Assets/Editor/Logo/" + _versionName + "/Launch.png";
        var backGroundToPath = "Assets/Resources/UI/Sprites/Launch.png";
        AssetDatabase.DeleteAsset(backGroundToPath);
        AssetDatabase.CopyAsset(backGroundFromPath, backGroundToPath);
        var backGroundImporterPath = "Assets/Resources/UI/Sprites/Launch.png";
        var backGrouindImporter = AssetImporter.GetAtPath(backGroundImporterPath);
        var backGroundTextureImporter = backGrouindImporter as TextureImporter;
        if (backGroundTextureImporter != null)
        {
            backGroundTextureImporter.textureType = TextureImporterType.Sprite;
            backGroundTextureImporter.spritePackingTag = string.Empty;
            backGroundTextureImporter.assetBundleName = string.Empty;
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTargetGroup.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.ETC2_RGB4;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTargetGroup.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
            backGroundTextureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(backGroundImporterPath);
            EditorUtility.SetDirty(backGroundTextureImporter);
        }
    }
    static BuildTargetGroup GetBuildTarget()