Assets/Editor/Tool/CrossServerEditorWindow.cs
@@ -7,7 +7,7 @@ using System.Net.Sockets; using System.Threading; using UnityEditor; using TableConfig; public class CrossServerTest : EditorWindow { @@ -134,7 +134,7 @@ } var mapId = PlayerDatas.Instance.baseData.MapID; var config = Config.Instance.Get<MapConfig>(mapId); var config = MapConfig.Get(mapId); if (config == null) { return;