| | |
| | | using System.Net.Sockets; |
| | | using System.Threading; |
| | | using UnityEditor; |
| | | using TableConfig; |
| | | |
| | | |
| | | public class CrossServerTest : EditorWindow |
| | | { |
| | |
| | | |
| | | timer = 0f; |
| | | |
| | | if (StageManager.Instance.isLoading) |
| | | if (StageLoad.Instance.isLoading) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var mapId = PlayerDatas.Instance.baseData.MapID; |
| | | var config = Config.Instance.Get<MapConfig>(mapId); |
| | | var config = MapConfig.Get(mapId); |
| | | if (config == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | if (config.MapFBType != (int)MapType.OpenCountry) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | if (StageManager.Instance.isLoading) |
| | | { |
| | | return; |
| | | } |