Assets/Editor/Tool/FileOpenEx.cs
@@ -19,7 +19,7 @@ string path = AssetDatabase.GetAssetPath(EditorUtility.InstanceIDToObject(instanceID)); string name = Application.dataPath + "/" + path.Replace("Assets/", ""); if (name.EndsWith(".Shader") || name.EndsWith(".cginc") || name.EndsWith(".shader")) if (name.EndsWith(".Shader") || name.EndsWith(".cginc") || name.EndsWith(".shader") || name.EndsWith(".lua.txt") || name.EndsWith(".lua")) { if (string.IsNullOrEmpty(ExtensionalTools.shaderEditorPath)) {