| | |
| | | var uiroot = GameObject.FindObjectOfType<UIRoot>(); |
| | | if (uiroot == null) |
| | | { |
| | | var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); |
| | | var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot"); |
| | | var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity); |
| | | root.name = "UIRoot"; |
| | | uiroot = root.GetComponent<UIRoot>(); |
| | |
| | | var uiroot = GameObject.FindObjectOfType<UIRoot>(); |
| | | if (uiroot == null) |
| | | { |
| | | var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); |
| | | var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot"); |
| | | var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity); |
| | | root.name = "UIRoot"; |
| | | uiroot = root.GetComponent<UIRoot>(); |
| | |
| | | var uiroot = GameObject.FindObjectOfType<UIRoot>(); |
| | | if (uiroot == null) |
| | | { |
| | | var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); |
| | | var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot"); |
| | | var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity); |
| | | root.name = "UIRoot"; |
| | | uiroot = root.GetComponent<UIRoot>(); |
| | |
| | | var uiroot = GameObject.FindObjectOfType<UIRoot>(); |
| | | if (uiroot == null) |
| | | { |
| | | var rootPrefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); |
| | | var rootPrefab = BuiltInLoader.LoadPrefab("UIRoot"); |
| | | var root = GameObject.Instantiate(rootPrefab, Vector3.zero, Quaternion.identity); |
| | | root.name = "UIRoot"; |
| | | uiroot = root.GetComponent<UIRoot>(); |