少年修仙传客户端基础资源
client_Wu Xijin
2019-02-14 54fad068f41ba7b0d2f16699a3f774be2a0d84e9
Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -10,6 +10,19 @@
    static string rootPath = Application.dataPath + "/ResourcesOut/UI/Sprite";
    static string spriteRelativePath = "Assets/ResourcesOut/UI/Sprite";
    public static void SetRechargeSkin(int pattern)
    {
        var toDirectory = Application.dataPath + "/ResourcesOut/UI/Sprite/Recharge";
        var oldFiles = new DirectoryInfo(toDirectory).GetFiles("*.png", SearchOption.AllDirectories);
        foreach (var item in oldFiles)
        {
            File.Delete(item.FullName);
        }
        var fromDirectory = Application.dataPath + "/Editor/RechargeSprites/Pattern_" + pattern;
        FileExtersion.DirectoryCopy(fromDirectory, toDirectory);
    }
    [MenuItem("程序/设置资源包名/更新Sprite(All) AssetBundleName")]
    public static void SetAllSpriteAssetBundleName()
    {
@@ -118,6 +131,11 @@
{
    static string rootPath = Application.dataPath + "/ResourcesOut/Mob";
    static string assetPath = "Assets/ResourcesOut/Mob";
    static string zsMaterialPath_Origin = Application.dataPath + "/Art/Role/A_Zs/Materials";
    static string fsMaterialPath_Origin = Application.dataPath + "/Art/Role/A_Fs/Materials";
    static string zsMaterialPath_OutPut = Application.dataPath + "/ResourcesOut/Mob/A_Zs/Materials";
    static string fsMaterialPath_OutPut = Application.dataPath + "/ResourcesOut/Mob/A_Fs/Materials";
    [MenuItem("程序/设置资源包名/更新Mob(All) AssetBundleName")]
    public static void SetAllMobAssetBundleName()
@@ -128,13 +146,68 @@
            var importerPath = assetPath + Path.DirectorySeparatorChar + file.Name;
            var extersion = Path.GetExtension(file.FullName);
            var importer = AssetImporter.GetAtPath(importerPath);
            var hostfix = file.Name.Replace("Prefab_Secondary", "").Replace("Prefab_Weapon", "").Replace("Prefab_Wing", "").Replace("Prefab_Race", "").Replace("Prefab_Horse", "").Replace(".prefab", "");
            var hostfix = file.Name.Replace("Prefab_Secondary", "")
                                                 .Replace("Prefab_Weapon", "")
                                                 .Replace("Prefab_Wing", "")
                                                 .Replace("Prefab_Race", "")
                                                 .Replace("Prefab_Horse", "")
                                                 .Replace("_UI", "")
                                                 .Replace(".prefab", "")
                                                 .Replace("Prefab_Hand", "");
            importer.assetBundleName = StringUtility.Contact("mob/prefab_race", hostfix);
            EditorUtility.SetDirty(importer);
        }
        //var zsMaterialFiles = new DirectoryInfo(zsMaterialPath_Origin).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
        //if (!Directory.Exists(zsMaterialPath_OutPut))
        //{
        //    Directory.CreateDirectory(zsMaterialPath_OutPut);
        //}
        //foreach (var file in zsMaterialFiles)
        //{
        //    var fileName = Path.GetFileName(file.FullName);
        //    File.Copy(file.FullName, StringUtility.Contact(zsMaterialPath_OutPut, "/", fileName), true);
        //}
        //var fsMaterialFiles = new DirectoryInfo(fsMaterialPath_Origin).GetFiles("*.mat", SearchOption.TopDirectoryOnly);
        //if (!Directory.Exists(fsMaterialPath_OutPut))
        //{
        //    Directory.CreateDirectory(fsMaterialPath_OutPut);
        //}
        //foreach (var file in fsMaterialFiles)
        //{
        //    var fileName = Path.GetFileName(file.FullName);
        //    File.Copy(file.FullName, StringUtility.Contact(fsMaterialPath_OutPut, "/", fileName), true);
        //}
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        //foreach (var file in zsMaterialFiles)
        //{
        //    var fileName = Path.GetFileName(file.FullName);
        //    var importerPath = assetPath + "/A_Zs/Materials/" + file.Name;
        //    var importer = AssetImporter.GetAtPath(importerPath);
        //    importer.assetBundleName = "mob/a_zs_materials";
        //    EditorUtility.SetDirty(importer);
        //}
        //foreach (var file in fsMaterialFiles)
        //{
        //    var fileName = Path.GetFileName(file.FullName);
        //    var importerPath = assetPath + "/A_Fs/Materials/" + file.Name;
        //    var importer = AssetImporter.GetAtPath(importerPath);
        //    importer.assetBundleName = "mob/a_fs_materials";
        //    EditorUtility.SetDirty(importer);
        //}
        //AssetDatabase.SaveAssets();
        //AssetDatabase.Refresh();
    }
}
@@ -165,7 +238,7 @@
    static string rootPath = Application.dataPath + "/ResourcesOut/Refdata/ScriptableObject/";
    static string assetPath = "Assets/ResourcesOut/Refdata/ScriptableObject/";
    static string[] relativePaths = new string[] { "SoTreasure3D", "SoTreasureMeridian", "SoActor", "SoDeadFly", "SoBodyControl",
        "SoCameraSFX", "SoFlyObject", "SoSkill", "SoSweepHit", "SoGhostShadow", "SoNewBieGuide", "SoMapObjectGenerate" };
        "SoCameraSFX", "SoFlyObject", "SoSkill", "SoSweepHit", "SoGhostShadow", "SoNewBieGuide", "SoMapObjectGenerate","SoDemonDungeon" };
    [MenuItem("程序/设置资源包名/更新ScriptableObject(All) AssetBundleName")]
    public static void SetAllScriptableObjectAssetBundleName()
@@ -194,6 +267,22 @@
    static string rootPath = Application.dataPath + "/Art/Maps/Scenes";
    static string assetPath = "Assets/Art/Maps/Scenes";
    public static void SetCreateRoleLevel(string pattern)
    {
        var root = Application.dataPath + "/Art/Maps/Scenes/Map_CreateRole";
        var from = Application.dataPath + "/Art/Maps/Scenes/Map_CreateRole/" + "CreateRole_" + pattern + ".unity";
        var to = Application.dataPath + "/Art/Maps/Scenes/" + "CreateRole_001.unity";
        if (File.Exists(from))
        {
            if (File.Exists(to))
            {
                File.Delete(to);
            }
            File.Copy(from, to);
        }
    }
    [MenuItem("程序/设置资源包名/更新Level(All) AssetBundleName")]
    public static void SetAllLevelAssetBundleName()
    {
@@ -206,9 +295,18 @@
            EditorUtility.SetDirty(importer);
        }
        var textures = AssetDatabase.FindAssets("t:Texture2D", new string[] { "Assets/ResourcesOut/Scene/Textures" });
        foreach (var item in textures)
        {
            var importer = AssetImporter.GetAtPath(AssetDatabase.GUIDToAssetPath(item));
            importer.assetBundleName = "maps/textures";
            EditorUtility.SetDirty(importer);
        }
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
}
public class UpdateAudioSetting
@@ -234,3 +332,64 @@
        AssetDatabase.Refresh();
    }
}
public class UpdateLuaSetting
{
    static string rootPath = Application.dataPath + "/ResourcesOut/Lua/";
    static string assetPath = "Assets/ResourcesOut/Lua/";
    [MenuItem("程序/设置资源包名/更新Lua(All) AssetBundleName")]
    public static void SetAllLuaAssetBundleName()
    {
        var allFiles = new DirectoryInfo(rootPath).GetFiles("*.txt", SearchOption.AllDirectories);
        var amendRootPath = rootPath.Replace("\\", "/");
        foreach (var file in allFiles)
        {
            var directoryName = file.DirectoryName.Replace("\\", "/");
            var relativeDirectory = directoryName.Replace(amendRootPath, "");
            var importerPath = assetPath + relativeDirectory + Path.DirectorySeparatorChar + file.Name;
            var importer = AssetImporter.GetAtPath(importerPath);
            importer.assetBundleName = "lua/" + relativeDirectory.ToLower();
            EditorUtility.SetDirty(importer);
        }
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
}
public class UpdateBuiltInSetting
{
    static string rootPath = Application.dataPath + "/ResourcesOut/BuiltIn/";
    static string assetPath = "Assets/ResourcesOut/BuiltIn/";
    [MenuItem("程序/设置资源包名/更新BuiltIn(All) AssetBundleName")]
    public static void SetAllLuaAssetBundleName()
    {
        var allFiles = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(rootPath, allFiles);
        var amendRootPath = rootPath.Replace("\\", "/");
        foreach (var file in allFiles)
        {
            var extension = Path.GetExtension(file.FullName);
            if (extension == ".meta")
            {
                continue;
            }
            var directoryName = file.DirectoryName.Replace("\\", "/");
            var relativeDirectory = directoryName.Replace(amendRootPath, "");
            var importerPath = assetPath + relativeDirectory + Path.DirectorySeparatorChar + file.Name;
            var importer = AssetImporter.GetAtPath(importerPath);
            importer.assetBundleName = "builtin/" + relativeDirectory.ToLower();
            EditorUtility.SetDirty(importer);
        }
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
}