| | |
| | |
|
| | | if (File.Exists(from))
|
| | | {
|
| | | if (!File.Exists(to))
|
| | | if (File.Exists(to))
|
| | | {
|
| | | File.Delete(to);
|
| | | }
|
| | | File.Move(from, to);
|
| | | File.Copy(from, to);
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | EditorUtility.SetDirty(importer);
|
| | | }
|
| | |
|
| | | var textures = AssetDatabase.FindAssets("t:Texture2D", new string[] { "Assets/ResourcesOut/Scene/Textures" });
|
| | | foreach (var item in textures)
|
| | | {
|
| | | var importer = AssetImporter.GetAtPath(AssetDatabase.GUIDToAssetPath(item));
|
| | | importer.assetBundleName = "maps/textures";
|
| | | EditorUtility.SetDirty(importer);
|
| | | }
|
| | |
|
| | | AssetDatabase.SaveAssets();
|
| | | AssetDatabase.Refresh();
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | public class UpdateAudioSetting
|