少年修仙传客户端基础资源
leonard Wu
2018-08-09 a10eea6e4ce647061813519d5b0ea496f29495b9
Assets/Editor/Tool/InGameDownTestWindow.cs
@@ -3,35 +3,35 @@
using UnityEngine;
using UnityEditor;
public class InGameDownTestWindow : EditorWindow
public class InGameDownTestWindow : EditorWindow
{
    static InGameDownTestWindow window;
    [MenuItem("程序/分包下载测试")]
    public static void Open()
    {
        window = GetWindow(typeof(InGameDownTestWindow), false, "分包下载测试") as InGameDownTestWindow;
        window.Show();
        window.autoRepaintOnSceneChange = true;
    }
    private void OnGUI()
    {
        EditorGUILayout.BeginHorizontal();
        InGameDownTestUtility.enable = EditorGUILayout.Toggle("开启测试", InGameDownTestUtility.enable);
        EditorGUILayout.Space();
        InGameDownTestUtility.isWifi = EditorGUILayout.Toggle("Wifi环境", InGameDownTestUtility.isWifi);
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Space();
        if (GUILayout.Button("清除已下载的资源"))
        {
            InGameDownTestUtility.ClearAssets();
        }
    }
    public static void Open()
    {
        window = GetWindow(typeof(InGameDownTestWindow), false, "分包下载测试") as InGameDownTestWindow;
        window.Show();
        window.autoRepaintOnSceneChange = true;
    }
    private void OnGUI()
    {
        EditorGUILayout.BeginHorizontal();
        InGameDownTestUtility.enable = EditorGUILayout.Toggle("开启测试", InGameDownTestUtility.enable);
        EditorGUILayout.Space();
        InGameDownTestUtility.isWifi = EditorGUILayout.Toggle("Wifi环境", InGameDownTestUtility.isWifi);
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Space();
        if (GUILayout.Button("清除已下载的资源"))
        {
            InGameDownTestUtility.ClearAssets();
        }
    }
}