Assets/Plugins/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
@@ -1,9 +1,9 @@ using UnityEngine.PostProcessing; namespace UnityEditor.PostProcessing { [PostProcessingModelEditor(typeof(ChromaticAberrationModel))] public class ChromaticaAberrationModelEditor : DefaultPostFxModelEditor { } } using UnityEngine.PostProcessing; namespace UnityEditor.PostProcessing { [PostProcessingModelEditor(typeof(ChromaticAberrationModel))] public class ChromaticaAberrationModelEditor : DefaultPostFxModelEditor { } }